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Post by Tom/CalClassic on Aug 11, 2012 12:04:27 GMT -5
What he said was the DEFAULT FSX was broken. Changing the zoom is one way to fix it, setting WVA to True is another way.
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Post by kmanning on Aug 11, 2012 14:38:52 GMT -5
No, you shouldn't. You should get exactly the *same* view with WVA= True and zoom = 1.0 as you did with WVA = False and the zoom set to 0.56, at least in the VC. In the 2D panel I actually see that True and 1.0 gives me a little more zoomed out than False and 0.56. Both should give you very close to the correct zoom value and thus view out the window. Here are some pictures on my machine, I run my 16:9 monitor at 1600 x 900, so it's running at the same proportion as the screen itself: First, here is the old look for the 2D panel - False and 0.56 zoom: As you can see, the VC view is virtually identical, and the 2D view is slightly zoomed out. Pretty close in my mind... This slight difference in the 2D panel is magnified when the panel has a very short outside view (vertically), like the default Cessna 2D panel. In this case you might want to increase the zoom 2 or 3 clicks to get the view you got with False, but that's your call (I never fly the Cessna using the 2D panel - horrible...). Hope this helps, Hi Tom, I guess I didn't explain myself well. Yes, I agree that I should get the same view when Wide View Aspect=False and zoom at x0.56 and Wide View Aspect=True and zoom at x1.00. But I don't think I should get the same view if I have Wide View Aspect=False and I'm running the monitor at an aspect of 4:3 in FSX. Here are my screen shots: Here, I have WVA=False and zoom at x0.56 and I'm running the monitor at 1280:960 in FSX, which is a 4:3 aspect. This is the 2D panel view for those with square monitors. Here, I have WVA=True and a zoom at x1.00. This time, I'm running the monitor at 1920:1080 in FSX, which is a 16:9 aspect. This is the 2D panel view for those with wide screen monitors. Notice that both screen aspects have the same view. Should my view look like this? Remember, the first screen shot is a 4:3 aspect and the second one is a 16:9 aspect, but I'm getting the same view with both of them. Should I be getting a wider view with the 16:9 screen shot? Do you understand what I'm talking about now? By the way, I didn't change my monitor aspect from the desktop and I don't think it was necessary since I can change it from within FSX. I noticed in your 2D screen shots that True and 1.0 gives you a little more zoomed out than False and 0.56. Would you check this for me. Move the 2D panel view out of the way and see if the outside view covers the entire screen. Also, check in the panel.cfg and let me know what the X and Y Views say under Default Views. I noticed that you are getting a wider outside view than I'm getting. Anyway, what I was driving at is that you should have a wider view on a 16:9 screen verses a 4:3 screen. I was doing this as a test and I came out with the same view with both aspects. So, the 16:9 view seems to be stretching across the screen. Even the video shows that you get a wider view in a 16:9 verses 4:3. Let me know if I have that correct. Oh, by the way, for those who use the square 4:3 monitors, is the correct zoom still x0.75 in FSX? I may have used the wrong zoom in the first 4:3 screen shot in comparing the views Ken.
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Post by Tom/CalClassic on Aug 11, 2012 22:49:17 GMT -5
I think the answer is that you cannot use WVA=True if you change the aspect ratio of the FS program vs the screen proportions (4:3 vs 16:9). You will get exactly what you see there.
Hope this helps,
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Post by kmanning on Aug 12, 2012 1:20:17 GMT -5
I think the answer is that you cannot use WVA=True if you change the aspect ratio of the FS program vs the screen proportions (4:3 vs 16:9). You will get exactly what you see there. Hope this helps, I don't understand what you're saying. I still want to know what is the correct zoom for FSX for those with 4:3 monitors? Of course, with 4:3 monitors, you would set the Wide View Aspect=False. Ken.
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Post by Tom/CalClassic on Aug 12, 2012 9:58:33 GMT -5
If WVA = False and you have a 4:3 monitor, you should set it to 0.75.
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Post by kmanning on Aug 12, 2012 11:32:44 GMT -5
If WVA = False and you have a 4:3 monitor, you should set it to 0.75. Hi Tom, And you are referring to FSX, correct? Do I set this to x0.75 in both the 2D panel and the Virtual Cockpit panel?
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Post by Tom/CalClassic on Aug 12, 2012 12:40:11 GMT -5
FSX, yes. Both 2D and VC, yes.
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Post by kmanning on Aug 16, 2012 1:48:14 GMT -5
Hi Tom, I wanted to show you a few screen shots of the PMDG 737NGX 2D panel view. Before purchasing this aircraft, I didn't know anything about Wide View Aspect and how it affects the view we see in the simulator. This is how I came to know about it. First of all, by default, the panel.cfg is for the wide screen monitors. For those with square monitors, they give you the option to select the 4:3 format and you just simply rename it to panel.cfg. When I first loaded the aircraft in the 2D panel view, this is what I came across as the screen shot shows below and Wide View Aspect=False: You can see the angle is not correct. I read over the Introductory manual and it tells you to edit Wide View Aspect=True. After I did that, this is the view I got: You can see that the control tower and all of the objects are way too far away and there is also bad geometric distortion. Although the objects are too far away, zoom is x1.00 and Wide View Aspect=True. But I think the next screen shot explains why the objects are too far away: I moved the 2D panel out of the way and as you can see, the 3D view, I think its called, is cropped. Should this view fill the entire screen? When I slide it down to fill the entire screen, the view seems to look correct. I checked in the panel.cfg file and this is what's written? [VIEWS] VIEW_FORWARD_WINDOWS=MAIN_PANEL,MINIPANEL VIEW_FORWARD_DIR=10.000, 0.000, 0.000 VIEW_FORWARD_ZOOM=0.8 [Default View] X=0 Y=0 SIZE_X=8192 SIZE_Y=3500 I been reading over your tutorial and have some questions but I'll get on that later. Ken.
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Post by Johan Dees on Aug 16, 2012 4:31:37 GMT -5
VIEW_FORWARD_DIR=10.000, 0.000, 0.000
I found that most of the time VIEW_FORWARD_DIR=0.000, 0.000, 0.000 is best with wideview set to true. VIEW_FORWARD_DIR=1.000, 0.000, 0.000 can also for a slight better view downwards.
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Post by Tom/CalClassic on Aug 16, 2012 9:45:15 GMT -5
Yes, I use the outside window filling the entire screen. Change the size_y value to 6144. Then use the VIEW_DIR value to set the horizon in the middle of the outside view (well, at eye level). Using my panels, the normal VIEW_DIR values seem to work just fine with WVA=True and zoom = 1.0.
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