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Post by Defender on Dec 16, 2013 18:35:57 GMT -5
Hi Johan,
This is a very nice addon thanks. Great idea.
I don't want to commit to taking on any big search areas but a couple of general observations. What it shows very clearly is just how awful the MS default coastline is! Consequently there could be quite a few ships in odd spots around the river estuaries and major harbours which will in turn depend on whether we have any addon landclass installed. Whether it's worth the time and trouble to sort these out probably depends on whether they're likely ever to come into view. For example there's a group of 5 going ashore just below Newark, or at least that happens with my KIDL and New England landclass installed. Then there's a big group that are either ashore or well out of position at the mouth of the River Humber in England but nowhere near an airport. So maybe just fix New York and leave the Humber? It's easy enough for each of us to create our own small excludes anywhere we don't like them.
Another point. In the default Vancouver scenery there's a cruise ship trying to line up on 26L, but if I load the Vancouver addon I normally use, which has got added landclass etc, that ship disappears, probably caught by some exclusion in the package. So to take advantage of any existing exclusions I put your ships in a separate addon folder and listed it near the bottom just above static objects, the CC core and the CC landclass.
I know Rob's offered to do the UK but in the Clyde estuary I saw one ashore at 56 0.33/4 44.35 and just south of that the Andrea Doria is about to do a Costa Concordia at Dunoon. I might just exclude that one!
Thanks again for all your work.
Bill
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Post by Harry on Dec 17, 2013 6:21:29 GMT -5
Johan, Just a thought, Would it be a good idea to have some kind of coordination in the search for stranded ships? As you know, I am checking the coastline of the UK, the Netherlands and Belgium for a start. Maybe other testers are willing to search other parts of our coastlines? cheers, Rob I think this is a good idea. I also did a quick research on the coastline of the Netherlands. And before we are all going to do things twice... Cheers, Harry
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Post by tipwriter on Dec 17, 2013 8:51:44 GMT -5
Harry, Tomorrow I probably will finish the UK search and send the coordinates to Johan. After the UK I will start searching along the Belgian coast, going south. The wake effect makes it easier to find the stranded ships I get the best results in SLEW mode at 1000 ft, changing to Ctrl+S for exact coordinates. Cheers, Rob
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Post by Johan Dees on Dec 17, 2013 11:13:13 GMT -5
I made myself a little removal tool, so let the reports flow in.
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Deleted
Deleted Member
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Post by Deleted on Dec 17, 2013 15:53:09 GMT -5
Hi,
Obvisouly ships cannot be moved or deleted with Instant Scenery. Is there an other possibility?
Bernard
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Post by Johan Dees on Dec 18, 2013 3:42:36 GMT -5
Hi,
Not without removing them from the BGLs. I have giant list with latitudes and longtitudes, converted to XML static scenery. Then its been compiled to a BGL. Only removal from the list and recompile will get rid of the offenders. There is no way to detect land or sea unfortunatly.
I am thinking of trying to shift them a bit at certain positions what will help to prevent the standed ships.
Johan
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Post by Dennis the menace on Dec 18, 2013 14:21:45 GMT -5
Hi all, I personally got tired of looking at all the MS grossly oversized and ugly ships all over the world, so I decompiled the vehicles.bgl and removed all the cargo ships, supertankers, cruise ships and container ships from it, then recompiled it again. San Diego harbor was filled with these oversized monsters No more exclude files to make for MS ships! Why I didn't think of this when trying to find them for the Hawaii scenery and making all those individual exclude files for them, I'll never know. But anyway they are gone. I left the aircraft carriers, as there were large nuclear carriers back then, and all the ferries and small craft, and left the land vehicles all alone. So if you're sick of looking at these ships, let me know and I'll either send you the vehicles.bgl or we can upload it here. I'm going to California tomorrow so I can drop the bgl off at Tom's house. Its a no brainer to install. In the FS2994/Scenery/Vehicles/scenery folder, make a copy of your vehicles.bgl file and rename it to vehicles.bgl.ORIGINAL Then just overwrite your existing vehicles.bgl file with mine. Or, as an alternative, you can easily do this yourself if you have a bgl decompiler like the one in SceneGenX. 1. Decompile the original vehicles.bgl after backing up your original one for safe keeping. 2. Open the XML file with wordpad or notepad and look at each listing for each vehicle/ship. Choose which ones you want to get rid of. 3. Carefully remove each entry for each unwanted type of vehicle or ship. 4. Save the XML file and recompile it. Check to make sure it is smaller in file size than it was to start with. 5. Move this new recompiled vehicles.bgl file into your Scenery/Vehicles/scenery folder and overwrite the original MS vehicles.bgl. 6. Start FS and check to see that your unwanted vehicles/ships are no longer showing.
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Post by circleman on Dec 18, 2013 14:47:46 GMT -5
sounds like a winner. Vote to include at CC.
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Post by Maarten on Dec 18, 2013 15:54:14 GMT -5
Hi Mike,
That's a great idea. Like Circleman I vote to include at CC. Thanks!
Cheers, Maarten
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Post by Dennis the menace on Dec 18, 2013 20:13:07 GMT -5
Hi, Ok, I'll bring it on the flash drive to Tom's. We can set it up so that it does an auto install along with an original file as a backup so nobody is in danger of losing the default vehicles.bgl. I think this was done with the terrain.bgl file where Tom removed all the telephone pole lines that were cutting across airports, and those irritating MS highway billboards. Everything will remain in place on the modified vehicles.bgl file except for the cruise shipe, that super tanker, the car carriers, that "crane ship", and the container ships. It was so nice to look at San Diego harbor after I modified and then recompiled this bgl. The cranes were still there, and sometimes It was almost impossible to eliminate just the ship and not the cranes. This way, it gives a scenery designer the choice to either leave the cranes in, or remove them and replace them with either my old style cranes or somebody else's. If for some reason, and I can't imagine any, somebody would want to place those ugly ships in a scenery, they can easily grab them out of the backup MS vehicles.bgl with modelconverterx and then add the xml data to their scenery library and then recompile it. But I honestly can't imagine anyone ever wanting to do that. It should be uploaded in a few days. It was 81 degrees Fahrenheit (27 C) here today in Phoenix. Its really hard to get into the Christmas spirit when everybody is walking around in shorts and tee shirts and sun glasses and I had the air conditioning going in the car all afternoon. The only time I get to see snow here in when I turn on Winter in FS weather options
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Post by circleman on Dec 18, 2013 21:28:43 GMT -5
Many thx Mike. And thx again to Capn Johan
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Post by Maarten on Dec 19, 2013 3:35:59 GMT -5
Many thanks Mike! And many many thanks to Johan!
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Post by Johan Dees on Dec 19, 2013 4:52:02 GMT -5
We are talking about 2 different thing here Dennis. (Brian & Mike & Al & Carl & Dennis)
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Post by Tom/CalClassic on Dec 19, 2013 12:04:21 GMT -5
Yes, he knows that now. But both things are still useful.
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Post by Johan Dees on Dec 19, 2013 15:30:39 GMT -5
Ok, of course I will use his too. He can replace the ugly ships with other GUI's tough.. instead of removing.
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