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Post by Defender on Oct 20, 2014 15:09:28 GMT -5
Hi Tom,
I noticed you added this to Classic Tips yesterday. Your note itself looks like a lot of work so thanks for that.
As it looks quite a complicated procedure, I hope you don't mind if I ask whether this programme will, for example, allow folk to change/backdate the landclass around an airport say from large city urban to medium city suburban but, unlike SBuilder, retaining the associated nightmap?
Best regards
Bill
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Post by Tom/CalClassic on Oct 20, 2014 15:53:33 GMT -5
I'm not sure exactly what you mean, but here are two shots of Honolulu. First the default, with large city landclass: and here is our CalClassic version, with small city and rural landclass (created by LWMViewer 2): The night images look different, so I assume it's working? Hope this helps,
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Post by Defender on Oct 20, 2014 16:14:54 GMT -5
Thanks Tom and yes, that certainly seems to work and I think it would help a lot where default FS has most city airports completely surrounded by very non-1950/60 urban landscapes. You can use SBuilder instead but that leaves the area completely black at night so LWMViewer looks well worth the extra effort.
Best regards
Bill
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Post by Pixel Pilot on Oct 21, 2014 9:40:56 GMT -5
Bill,
I believe that most of the ground lighting comes from the landclass. In Tom's pictures above the majority of the lighting is in the ground texture itself. Little comes from the autogen buildings. So changing the landclass should also change the light maps. While SBuilder and LWMViewer may have different user interfaces I think that both end up creating basically the same instructions for FS9 if you ask them to do the same thing. I don't know why you are seeing no light at all. I have used SBuilder to change landclass and the lighting for the new landclass appears. Some landclasses do not have lights such as airfield grass. Hope this is helpful.
Ed
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Post by Tom/CalClassic on Oct 21, 2014 10:03:42 GMT -5
I also have never heard of SBuilder not displaying landclass night textures either, but I've never used it for landclass editing.
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Post by FSMuseum on Oct 21, 2014 11:22:35 GMT -5
It seemed to work fine for me, though I haven't really fooled with urban landclass in SBuilder
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Post by Defender on Oct 21, 2014 12:19:33 GMT -5
Thanks all, that's good to know.
Just checking again, in some cases using SBuilder I've still got the original default lightmap at night, in other cases no (city) lightmap at all. Very odd as all the new landclasses look perfect in daylight.
I'll play around with the layers again and see what happens. Probably best to start again.
Bill
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