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Post by ejoiner on Jul 3, 2019 11:42:38 GMT -5
Quick question... did United ever operate DC-6's without radar? I happen to like that model's look with my UAL old colors.
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Post by dave mcqueen on Jul 3, 2019 15:17:25 GMT -5
Finally got it to work in SteamFSX.
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Post by Tom/CalClassic on Jul 4, 2019 9:23:14 GMT -5
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Post by Tom/CalClassic on Jul 4, 2019 9:24:36 GMT -5
Glad to hear it, Dave.
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Post by thunder100 on Jul 5, 2019 2:39:01 GMT -5
OK, I have added all four models to the package. Hub and spinner, radar and non-radar. Same link, let me know if you see any problems. BTW, I also updated the original radar hub model, the interior lighting was wrong. Take care, LATE LATE but I was abroad THANK YOU TOM Roland
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Post by Tom/CalClassic on Jul 13, 2019 13:07:28 GMT -5
Hi, You're welcome. I have now added an FSX/P3D Base Pack to the DC-6B page, so this has replaced the link in this thread. Enjoy,
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Post by Tom/CalClassic on Jul 13, 2019 15:20:12 GMT -5
Hi all,
I have now added an FSX/P3D DC-6B CB-17 Base Pack to my DC-6B page for your international flights.
Enjoy,
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Post by Deleted on Jul 25, 2019 7:43:10 GMT -5
Tom, so all the DC-6s are now done by you for FSX/P3D excepting the DC-6, the first one with the shorter fuselage?
By they way the install packages for the DC-6B's worked flawlessly for me, a great effort as do the aircraft. Thank you and well done a very very good job.
I am just sorting out what to do about paints for what. I tried the BCPA paint but it was for the shorter DC-6 and while it worked ok up until the nose section where it reverted to plain aluminium and the nose was too pointy, that sort of looked ok but I could not fix the lines etc even doing some creative cut and pasting. I have redone the PMDG one to reflect the sleeper version which BCPA had but it is still well not quite authentic, radar nose and spinners. I also only discovered that the rudder on the DC-6 was fabric covered frame which is why some had white tails then they painted them again obviously after they reskinned and redoped the rudder but did not have time to paint it as well before putting them back to work.
The only DC-6s left in my hangar, CC and PMDG. Tom Gibsons and your work means it is on par with the PMDG version as far as I am concerned may not have the same depth to the systems but then the sheer realistic complexity of PMDG stuff is not for everybody (Yes you have to read and understand the 400 pages of the manual to get on top of it). I have binned the other one - superchargers did not work and whole bunch of other careless programming bugs, great look but once again built to a price I think and a disappointment for many.
I also have just started to understand how good those repaints by Frank Gonzalez are, they are works of art in more ways than one. To collect them onto one page is a fitting tribute, his Western one is just well beautiful.
Now I just have to find a couple of days to go Sydney to Vancouver via Fiji, Canton Island, Honolulu and San Francisco. Then come back again.
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Post by Tom/CalClassic on Jul 25, 2019 9:05:29 GMT -5
Hi,
Glad to hear they’re working for you.
The Greg Pepper DC-6 will get converted after I finish the DC-6As, which I’m doing just to be complete. But it’s the later version after conversion to CB-16 engines with their square tipped props. I guess I could try converting the JBK early DC-6 MDL if anyone wants that. Jens already has an FSX version, but I assume it still has an FS2004 MDL file?
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Post by simondix on Jul 27, 2019 10:43:54 GMT -5
Tom there are loads of JBK's aeroplanes need converting to P3d. It would be nice to see more of them appearing. Thanks for what you are doing at the moment.
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Post by Tom/CalClassic on Jul 27, 2019 11:34:02 GMT -5
Hi, Yes there are, but I'm not going to be the one doing most of them.
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Post by Deleted on Jul 29, 2019 6:02:44 GMT -5
Tom quick question re the gauges in the FSX version of the DC-6B which by the way works just fine with no issues at all. I suspect it is the DC-6 Panel gauge group.
I did a long flight in the DC-6 yesterday. Throughout the flight there seemed to be either an issue with the DG with the heading bug or the autopilot not sure which. It was a not entirely random problem.
If you hand flew the aircraft and onto the heading and held it the gauge appeared to precess or move out of alignment by 5 degrees to the right of heading. Occasionally it would move a complete 90 degrees out of alignment but as far as I can tell it is only with the autopilot engaged and manually using the turn knob to change heading, which it does faithfully or correctly. Once established on heading it would basically then rotate 5 degrees out and stay there. The aircraft would then follow the false heading with an imperceptible change in attitude to give it away. Twice when I let 'George' fly to get coffee, it had shifted 90 degrees out in terms of the heading being followed with no change to the heading bug position, if on an easterly heading this meant it now went southerly. Any ideas? is it the autopilot gauge, I was considering a swap in of the autopilot from the Connie which is basically identical to see if this was replicated. The other thing I noticed was using the gyro-compass set key D would not move or realign the DG either. Any ideas, I could probably swap in another similar DG and autopilot to see if it is a gauge issue or FSX (one never knows).
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Post by Tom/CalClassic on Jul 29, 2019 9:24:36 GMT -5
Some people have reported this behavior but I have not been able to replicate it. As long as your AP_NEW.xml gauge in the Gauges/Z_DC6KMTG folder is dated 5/19/2019 you have the latest version. This version seems to be working OK for me.
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Post by Deleted on Jul 30, 2019 1:07:58 GMT -5
Thanks Tom I checked the gauge I have the correct dated version. I will keep an eye on it next flight.
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