I just tested it in P3D and it is indeed mostly transparent - it looks fine in FSX. I cannot create all models that will look perfect in both sims, sorry - they react differently to a given texture. I do most of my testing in FSX so I will favor that sim. The shade texture will need to be modified for P3D.
As an example, here is a shade texture that works in P3D. I lightened the alpha channel from 63,63,63 to 95,95,95.
I get that single models to cover both sims will have glitches in one or the other, and that you have to pick a bias. I'll try that shade texture, which I'm sure will be an improvement, and call it a day. From where we were a mere few weeks ago, the model has come very far, and if it suits the needs for twenty FSXers more so than the needs of two P3Ders, or some such proportion, it's still a boon for both groups.
Will keep an eye open here from time time time, but will begin concentrating on the scenery side of the ecosystem, starting with Bernie's fabulous Cape/NASA project. So a big thanks for the Connie and the 6/7 (and the Starliner, which I haven't had a chance to install, but I likely will soon).
Post by bluebottle on Sept 9, 2019 18:11:26 GMT -5
Very sorry to bother you young sir, little question on FSX MDL files for the L749_0 and L749_1, have gone with instruction but with L749_0, I can not get the speed pack to work with EAL-N118A (EAL_SP) tried changing EAL_A in aircraft CFG file to EAL_SP_A and EAL_A_SP but no speed pack?, in the L749_1 I have AFR, AFR_SP and WV1 models in CFG file, now changing these to TWA_A does some strange things, the AFR gains a longer nose and again no speed pack?, with the WV1 the rudders go back to normal Connie size instead of being over size as they should be?, where am I going wrong?, reference the window colours, I have DX 10 Fixer 4.0 installed, my windows on the L749's have turned a light green/blue???, again sorry to trouble you.