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Post by deltalima on Jul 9, 2019 12:52:19 GMT -5
I just tested it in P3D and it is indeed mostly transparent - it looks fine in FSX. I cannot create all models that will look perfect in both sims, sorry - they react differently to a given texture. I do most of my testing in FSX so I will favor that sim. The shade texture will need to be modified for P3D. As an example, here is a shade texture that works in P3D. I lightened the alpha channel from 63,63,63 to 95,95,95. www.calclassic.com/Temp/P3D_shade_01.zipHope this helps, OK Tom - thanks very much. I get that single models to cover both sims will have glitches in one or the other, and that you have to pick a bias. I'll try that shade texture, which I'm sure will be an improvement, and call it a day. From where we were a mere few weeks ago, the model has come very far, and if it suits the needs for twenty FSXers more so than the needs of two P3Ders, or some such proportion, it's still a boon for both groups. Will keep an eye open here from time time time, but will begin concentrating on the scenery side of the ecosystem, starting with Bernie's fabulous Cape/NASA project. So a big thanks for the Connie and the 6/7 (and the Starliner, which I haven't had a chance to install, but I likely will soon). cheers, Daniel
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Post by expat on Jul 10, 2019 10:09:23 GMT -5
DL: That is exactly what I see, but I am not bothered as I always have the shade up/out of the way!
Really quite satisfied with DC6/7 and L749 and L1649. I haven't had any functioning issues in P3Dc4 so far. As I think you said, it's like having good old friends back again.
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Post by Tom/CalClassic on Jul 12, 2019 14:17:22 GMT -5
Hi,
I have updated the 749s to add a military version and fix the rudders, which were rotating the wrong way. Same link.
Enjoy,
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Post by PeteHam on Jul 12, 2019 22:02:26 GMT -5
Thank you Tom Pete.
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Post by bluebottle on Sept 9, 2019 18:11:26 GMT -5
Hi Tom,
Very sorry to bother you young sir, little question on FSX MDL files for the L749_0 and L749_1, have gone with instruction but with L749_0, I can not get the speed pack to work with EAL-N118A (EAL_SP) tried changing EAL_A in aircraft CFG file to EAL_SP_A and EAL_A_SP but no speed pack?, in the L749_1 I have AFR, AFR_SP and WV1 models in CFG file, now changing these to TWA_A does some strange things, the AFR gains a longer nose and again no speed pack?, with the WV1 the rudders go back to normal Connie size instead of being over size as they should be?, where am I going wrong?, reference the window colours, I have DX 10 Fixer 4.0 installed, my windows on the L749's have turned a light green/blue???, again sorry to trouble you.
regards Steve
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Post by Pixel Pilot on Sept 10, 2019 9:17:37 GMT -5
Hi Steve,
Tom is gone on his annual camping trip and he won't be back until the 16th.
Ed
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Post by bluebottle on Sept 10, 2019 16:56:13 GMT -5
Ah!, right, thanks for letting me know, hope he has a great Holiday!!
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Post by Tom/CalClassic on Sept 24, 2019 13:00:23 GMT -5
Hi,
You can only use the models I converted to FSX format, the others are not available, sorry.
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Post by bluebottle on Sept 26, 2019 18:03:43 GMT -5
Thank you Tom, hope you had a great Holiday!!!!
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Post by thomas on Jan 16, 2020 12:20:19 GMT -5
Hi I'm trying to install the L749A into P3Dv4 and I've hit a snag. In step 3 of the readme which comes with the FSX/P3D MDL files it states: "Make sure that the CC Engine Control gauges (last three gauges in the panel.cfg file found in the Lockheed_L749_0/panel folder) are remarked with // or removed."
At this stage the panel.cfg file is still the one for FS9, unmodified. Looking in this panel.cfg I can't find any file entries which relate to CC Engine Control Guages. In window00 the last three guages are Flap handle, Call sign and ILS but none of those has anything to do with engines. The last three on the FE panel (Window03) are also not engine-related. Exactly which file-entries/guages are meant?
regards Thomas
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Post by Tom/CalClassic on Jan 16, 2020 15:51:35 GMT -5
Hi,
They would be in a VCockpit section. Something like:
// FS9 only!Remove slashes to activate alternative engine start //gauge66=CC_Engine_Control!Engine_Control, 8,8,5,5 //gauge67=CalClassic!ENGINE_AUTOSTART_4, 5,5,11,11 //gauge68=CalClassic!AIRCRAFT_RELOAD, 10,10,11,11
note the double slashes in front of the three gauge lines to inactivate them. Those are required by P3D.
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Post by thomas on Jan 16, 2020 17:55:28 GMT -5
OK, thanks Tom, I'll take a look at it again tomorrow.
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Post by thomas on Jan 17, 2020 15:35:46 GMT -5
Thanks Tom, I got it working. I can't get the checklist to show up in the kneeboard even though it'd referenced correctly in the aircraft.cfg file.
And here's a more general P3D question: how can I set up the views such that I can call up the FE panel with by using just one key on the keyboard. Back in FS9 I set all my FE panels to come up with the Tab-key and I would like something similar in p3d. Can anyone help me?
regards Thomas
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Post by Tom/CalClassic on Jan 17, 2020 16:02:13 GMT -5
Shift-4 opens the FE panel in P3D (as it does in the default FS2004). That can be changed via (on the opening screen) Options/Key Assignments/Event Category = Views/Panel Window 4 (display/hide). You can reset that key assignment if you wish.
Hope this helps,
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