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Post by expat on Sept 11, 2019 3:56:14 GMT -5
Have searched - particularly FSDeveloper - to no avail. I want to convert (flyable/non-flyable/FSX native for P3Dv4) amphibs to AI that only fly water to water. This I suspect entails a mod - it's been successfully done by others - that keeps the gear retracted in the "up" position all the time. Like with some other questions, this gets touched on in several forums - but no one ever reveals exactly what to do . .
But I bet Tom will know (there are a few "wheels up" AI float planes here at CalClassics).
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Post by Tom/CalClassic on Sept 16, 2019 18:34:52 GMT -5
Hi,
I have modified the planes if I have the source code. I can’t think of a way to do it otherwise right now.
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Post by gavinc on Sept 16, 2019 20:00:18 GMT -5
The only way I can think to do it is to import the model into MCX, - go into the animation editor, figure out which animations are involved in the landing gear (should be labeled l_gear, r_gear & c_gear if you are lucky),
- select only those animations, - use the slider to determine the position of the gear that you want - then click the "Fix Selected Animations" button to freeze the gear in that position. - export the model and hope the model compiles without issue. Good luck Gavin
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Post by Tom/CalClassic on Sept 17, 2019 9:12:36 GMT -5
Hi,
Yes, I did forget that he’s using FSX/P3D. MCX can indeed do that for those formats.
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Post by expat on Sept 23, 2019 5:24:37 GMT -5
Thanks guys for the replies - will give it a try.
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Post by gavinc on Sept 28, 2019 18:04:16 GMT -5
Also don't forget that AI aircraft only use wheels. AI "float" planes still need to have wheel type contact points in order to land and take off. Keep the amphibs wheel definitions and move them up slightly so the "wheels" are just inside the floats.
Good luck
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