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Post by Wolfgang on Oct 3, 2019 10:43:39 GMT -5
Hi, i am positively surprised about the news I have seen and heard yesterday on Youtube. What was said and shown there in both videos, also the openness of the responsible developers, caught me to believe, that this will be a success. Even for us "Freaks" Also their thinking in long terms I like. I am looking forward to a lively discussion Wolfgang
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Post by Tom/CalClassic on Oct 3, 2019 10:55:20 GMT -5
While it looks nice and they seem to be doing things right, I am not optimistic about classic era flying in the sim. The incredible detail relies on a streaming download of scenery from the MS server (with a subscription fee?), and thus will be limited to modern times. The offline scenery sounds much like P3D - landclass and autogen. While FSX and P3D aircraft will be somewhat compatible (some planes will be OK, others not), the improvements in realism rely on sophisticated texturing, something I and possibly other classic aircraft builders are not capable of creating (I've always said that I'm no artist, and no one has stepped forward even to create FSX level texturing for our propliners). But I am glad that the MSFS franchise is up and running once again.
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Post by Wolfgang on Oct 3, 2019 12:57:22 GMT -5
Hi,
if I heard right, they said about third party airports will be possible, my conclusion about this, is that areas can be excluded from the buffered stream, that would make backdated airports possible. But indeed with a modern sourrounding.
Maybe it's the truth that "our" aircraft models would look much outdated in this sim, but I'm sure after some time, we will be able to convert the models with tools. ( "We" is the FS community ) An other thing are the flight dynamics and Cockpit, Gauges etc.. thats indeed problematic.
And for the AI aircraft, the models could be used, but they said nothing about AI Aircraft, Flightplans etc.. so here are some open questions.
I do not talk about 2020 or 2021, this will take some time, but again: There is a perspective for the Flight Sim future. For me personally, it's like the past transition from the wireframe graphic representation, to the textured polygon representation.
I had already lost hope the last years about flightsim, but now..
Cheers Wolfgang
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Post by Tom/CalClassic on Oct 3, 2019 14:21:40 GMT -5
My understanding is that AI aircraft will not be included in the initial release, but it’s possible it (and other things) may be added later.
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Post by Wolfgang on Oct 7, 2019 14:10:49 GMT -5
Hi,
here is another review-video about the presentation in Renton.
Cheers Wolfgang
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Post by Pacific SMX on Oct 8, 2019 7:08:16 GMT -5
Have to admit, for VFR flying in the present age, I may have to open up my wallet. I do very little of that at present as I'm almost always flying in the Cal Classic age (and the sims that support that!) and I don't expect that to change much. Nonetheless, if this sim does all it's promising to do and my aging computer can handle it, it does appeal to me in doing some low and slow flying on sightseeing trips to places I'll probably never visit in person. I'm especially interested in if the flight dynamics will be as accurate as they are advertising them to be. I do think I'll wait a bit after it's release though to see the reviews of the finished product before I make my final decision on whether or not to purchase it.
Regards, Phil
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Post by Tom/CalClassic on Oct 8, 2019 9:28:49 GMT -5
As I understand it, it does require a Windows 10 computer at a minimum.
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Post by Defender on Oct 8, 2019 12:09:36 GMT -5
Impressive reviews and I can see me having this in the future but as well as, not instead of, FS2004.
It still seems more about the scenery, not the aircraft. I've had UK photorealistic scenery for both FS2002 and FS2004 but very rarely load it. Unless it can be adapted to historic aircraft then for CalClassic fans it's going to be just a now and again preference. And it would be a great pity if it can't handle third party additions as development work plays a huge part in this hobby.
The weather effects are amazing but how does it handle seasons?
Bill
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Post by aaronav8r on Feb 22, 2020 22:59:17 GMT -5
With the latest MSFS update video on airports - my worst fears were confirmed. They are using a satellite image base for all airport polygon data instead of a generic polygon format. This will make backdating by way of exclusions and other changes very difficult.
It seems I’ll need to have FS2020 for the current world and FS9 for the retro world.
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Post by Tom/CalClassic on Feb 23, 2020 1:06:40 GMT -5
They have said that there will be a mechanism to use our regular FS scenery to overlay on top of the satellite stuff. But that still leaves all the modern scenery surrounding your scenery...
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Post by edakridge on Feb 23, 2020 6:01:17 GMT -5
I agree that it looks amazing for modern flight, especially the airport/AI shots. I fear that even if (When) someone figures out how to exclude a default airport and port a CalClassic airport over that it would be in the wrong location. I had this issue when porting older scenery to P3Dv4. The world map in P3D is round where in FS9 it was flat. Also MS payed very little attention to the coast lines in FS9 where MSFS being Google Earth (Or similar) based will have everything in precisely the right location. This means that airports/scenery along the coast will be unusable. I tend to agree that I for one will have to keep a copy of FS9 or FSX at the latest running as a vintage sim. I fear that it would take someone with more time than I have to spend to turn MSFS into a vintage sim, but it's all guesswork and conjecture at this point anyway.
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