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Post by Tom/CalClassic on Oct 16, 2008 14:27:03 GMT -5
Here's how I use ExcBuilder to remove scenery objects:
1. Go into Slew mode (Y)
2. Go into Top Down view (Ctrl-S)
3. Press the Space Bar to point true north.
4. Slew to the upper left of your exclude area. Click the two buttons in the upper left of ExcBuilder
5. Slew to the lower right of your exclude area. Click the two buttons in the lower middle of ExcBuilder.
6. Select to exclude Generic Buildings and Library Objects (for example), or select All Objects to get rid of the autogen trees and buildings. 7. Click the Generate XML button.
8. Click the Generate Exclude File button. I give mine names that start with x (xklax_terminal.bgl).
Move the resulting .bgl file from your ExcBuilder folder to your scenery's folder, or to the Addon Scenery/scenery folder, or any other active scenery folder.
Hope this helps,
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Post by Randy_Cain on Dec 11, 2010 20:21:54 GMT -5
Hi,
I'm trying to get Exclusion Builder 2 set up on my machine. It will generate the source code and the .xml file, but won't generate the .bgl file. This is a new airport, not one that all ready exists.
I've tried setting the program up both inside and outside the "Program Files" folder, thinking it might be a Windows XP permissions problem, but to no avail.
One thing I noticed was that in the settings window, when I point it to BGLComp.exe, although the file shows and highlights, the text for the file location doesn't turn black even though I found the file. I click "OK" and it closes with no errors, but I don't think it works. Any ideas?
Oh, yes, "Slew/Spacebar" to get the aircraft pointed north, so that's not it.
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Post by Tom/CalClassic on Dec 11, 2010 21:45:02 GMT -5
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Post by Randy_Cain on Dec 12, 2010 14:27:40 GMT -5
Hi, As per usual, Tom, you were spot on!
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