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Post by deltalima on Jul 6, 2014 11:16:00 GMT -5
You were clear, Wolfgang - not at all controversial. All good. Yes, for the easiest out of the box, obviously FS9 is the way to go.
I'm not near 100% compatible - I wish! LOL
BTW - your Eastern Europe (esp Switzerland) get LOADS of use ...
thanks so much for your work!!!
dl
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Post by Wolfgang on Jul 6, 2014 12:24:02 GMT -5
Hi DL, you're welcome. yes it's very much work to get the sceneries 100% working in FSX. Too much for me BTW. Switzerland was mainly made by Michael Schneider, with Harry Biard and me as small contributors. We discussed the CE61 project and joined together to create/update Switzerland, Austria, Western Germany and the Netherlands with many help from Jaap de Baare, Tom Gibson, Mike Stevens, Nikko Yaginuma and Bernard Leuenberger. Honor to whom honor is due. I only managed it, to get the pieces together. Cheers Wolfgang
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Post by yesimmagirl on Jul 6, 2014 15:01:33 GMT -5
Well first, Thank you for the responses! Now, without fighting, can someone please tell me the big differences between FSX and FS9? I like what Wolfgang said about the classics.Let me give you a rundown of what I want and them please chime in with what you think I should do. I prefer my Sim World to be in the 1960s forever. I'm not interested in modern day air travel as it's now utterly boring to me. I refuse to have any American Airlines, United Airlines or Delta Airlines in my game prior to 1970!!! I like highly polished metal. I think I've gotten pretty well through a few program to make extremely realstic, shiny,postcard type aircraft. I like easy operation of aircraft. I'm not a pilot and most of this game I use to watch the planes, or plan a flight from point A to point B. I don't have to have perfect, accurate flight performance. I want exterior details. I've been avoiding buying Captain Sim's 707 and 727, but I will probably have to because they are FLAWLESS looking! Oh I am a master re-painter. I will spend all night on a project. I am currently making texture for my HJG's 707 fleet. I run a Trans Global Airlines group on FB (TGA from the Movie "Airport"), so I want polished beautiful planes. So this is where I'm at and would loves suggestions. I will go and Order FS9 today if it's the right one for me. I'm not loyal to one or the other. Thank you all for being awesome! A lot of guys don't want a girl playing in their backyard!!
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Post by yesimmagirl on Jul 6, 2014 15:15:52 GMT -5
Here is my testing of the engines and leading edges. Fuse not done yet, Adding rivets! Attachments:
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Post by yesimmagirl on Jul 6, 2014 15:18:38 GMT -5
I have to have this finished, polished look. So If FS9 doesn't have that, I have to stick with SFX! Attachments:
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Post by Wolfgang on Jul 6, 2014 18:10:08 GMT -5
Hi,
if I understand right, then your first ranking is eye candy. Then FSX is better. FSX has max. texture size of 2048 x 2048 ( FS9 1024 x 1024 ) FSX has driving cars etc. The overall look of FSX is better and has also better effects.
FS9 is better performing ( higher fps ) than FSX on the same hardware. With actual medium performance hardware, you can max out all sliders in FS9, have CC KLAX with 100% AI Traffic installed and get around 25-30 fps minimum. To get the same performance with FSX you need average hardware.
I have an other approach. For me, the performance is essential and also the accuracy of the flight dynamics. Optics has an more supporting character.
I see your dilemma..... But if you want to install all the CC stuff here, with sceneries and AI traffic without any compatibility problems, then FS9 is still the choice.
Cheers Wolfgang
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Post by jacklyon on Jul 7, 2014 6:46:21 GMT -5
the future of CC is not FSX its Prepar3D
we can't ignore that even if that meaning a huge conversion work
P3D 2.2 its nor just eye candy it s a real better simulator than FS9.1 et more accurate
i recommend to move from FS9.1 to P3d 2.2 if your hardware allow it
but for compatibility you need to be patient
the conversion of our huge CCworld to P3D 2,2 will take several years once Will start
cc library is not compatible yet ai traffic is not compatible yet
i only use FS 9.1 for the moment because my computer its too old
i will use both next year i hope because i will buy a new one (i7 ssd gtx770 etc.. )
i will do conversion of my scenerys if needed at that moment
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Post by Tom/CalClassic on Jul 7, 2014 20:57:15 GMT -5
Hi,
Yes, you need to create some FSX terrain polygons for LAX, using ADE. Include "Exclude Autogen" in their properties.
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Post by deltalima on Sept 19, 2014 1:22:31 GMT -5
Just checked out Instanbul - looks virtually 100% to me.
Trucial States was mostly no issues:
OMSJ RAF Sharjah - good OMDB Dubai Intl - good OMAA Abu Dhabi Intl - buildings fine - but ground equipment way up in the air OMAS Das Island - totally unuseable - ground/water all out of whack. OTBD Doha Intl - good OBBI Bahrain-RAF Muharraq - good OKBK Kuwait Mugwa Intl - good.
That's FSX+Gold+DX10.
Great job!
Daniel
PS: Forgot to add KPHIL - 100% - no issues at all. Great job on this one too!!
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Post by triflyman on Nov 28, 2014 22:46:14 GMT -5
Cancel my reply...found a post that answered my issue.
Thanks,
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Post by rally on Dec 25, 2014 20:21:19 GMT -5
Wandering around Europe for a week or so in CC FSX, I have only encountered two issues: Malmo Bulltofta is on top of a current motorway and has cars driving across the runway (and apparently going into an underpass, they get smaller and it kind of messes with the perspective). The other issue is at Zurich where the CC buildings and AFCAD are overlaid by just the FSX buildings. Taxiways and gate assignments are as CC, but there are these great honking terminals in the way.
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Post by jacklyon on Jan 15, 2015 18:45:12 GMT -5
I start a thread, with an idea "to make a core directory, where we put all the .bgl to fix problems detected on CC FS91 scenerys to make it 100% compatibles with FSX" we declare just after the CC library. I already modified 3 airports. - Glasgow (i fix the old one, i remove the new one) - Nice - Bordeaux Merignac The idea is, if i found a problem when i use a CC airport on FSX, i fix them and i make available the new .bgl or .bgls in the thread + instructions (if needed) to resolve some problems detected. The thread is: calclassic.proboards.com/thread/7067/fsx-ground-fixs-fs91-airports Later, the idea, is to make a big zip with all cc airports fixs, to share with all people interested on using CC airports on FSX Cheers
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Post by teisco on Feb 26, 2015 9:24:42 GMT -5
I think the future may be PD3 but for me I am using FSX DX10 with the DSX10 Fixer and after trying PD3 for a short time decided FSX DX10 with Fixer looks and runs better.
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Deleted
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Post by Deleted on Jul 27, 2017 2:48:37 GMT -5
I tried YSSY Intl 1961 - No issues with layout and most buildings and airstairs etc are in place and it looks correct including hangars. One major problem, while the fire station next to the terminal and the hangars are all good, the terminal is all black as are the sides of all the air stairs. Check of the zip file and textures showed no texture files at all with the zip.
Anybody got a copy of those for this one?
One small issue the second 16/34 runway is still there but now isolated in Botany Bay, otherwise it went in fine with the FSX libraries to support.
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Deleted
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Post by Deleted on Jul 27, 2017 3:03:35 GMT -5
Same problem with the YPDN Darwin Intl scenery. No texture files. Not sure why but both came from the AVSIM Libary and both were reported as corrupt when opened when I looked using WINRAR this one had a texture folder but no texture files either.
YMEN Essendon Victoria 1959. No show at all in FSX, scenery area conflict and area mis-allocation, so this one will not work in FSX either.
Shame they were beautiful looking sceneries for 2004.
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