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Post by awralls on Apr 23, 2019 7:08:32 GMT -5
I'm in the process of backdating several UK cities. I've edited the landclass for London using LWM Viewer (Thanks, Tom) by editing in FS9 but using the resulting .bgl in FSX. Works fine.
However, it leaves the high-rise autogen in place and that's what I want to tackle next. I know that the Autogen Annotator in the FSX SDK is the recommended method and I've read up on it, but nowhere can I find out which specific autogen files are located on a given terrain tile to know which ones to edit.
I'd be grateful for any guidance anyone can give.
Cheers
Andy
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Post by Tom/CalClassic on Apr 23, 2019 11:10:47 GMT -5
If you change the high rise landclass to another type, the tall autogen buildings will go away. MS added other library object skyscrapers to large cities - try a large exclude rectangle that excludes library objects and generic buildings and see if that doesn't remove those remaining tall buildings before you start tackling the autogen.
Hope this helps,
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Post by awralls on Apr 24, 2019 6:30:21 GMT -5
Is that using SHP2VEC.exe or could you do it with ADE in some fashion?
Andy
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Post by Tom/CalClassic on Apr 24, 2019 9:38:43 GMT -5
ADE. Use the button with the yellow square on it.
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Post by awralls on Apr 25, 2019 5:56:10 GMT -5
Gotcha. Thanks, Tom.
Andy
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