Post by mrcapitalism on Sept 13, 2021 14:27:01 GMT -5
Kind of a wandering thread, but I'll see if I can explain;
From FSAviator's description of 'Pioneer flying'
so...as a flight simmer who's progressed to the status of "real aircrew," the question becomes, why? Why is what we're taught IRL so different from what was used nearly 100 years ago?
As you all know, modern visual flight is heavily reliant on dead reckoning. It has almost no turns of this nature. New pilots are not taught the concept of a "line feature" in the official handbooks. It's learned as a technique during training, but not used in this way. The modern emphases is on maintaining a mostly direct track to the destination, defined by landmarks to check progress and position.
Compared to the simulated technique;
My checkpoints have associated line features, but the routing is pretty much direct, and given that the visibility on that day was good, it was flown just like a modern flight (ignoring modern airspace and equipment limitations).
Even with that direct routing, I found (via dead reckoning) that I was behind schedule! Which I blame on a headwind and reduced performance on a hot day.
Yeah, for the last half of the flight (including descent) I was riding that 2,000 RPM limit all the way to the traffic pattern.
So, not quite satisfied with my performance, I decided to do some research.
First, the Library of Congress has available on the web the actual "strip map" for this airway segment (1926, 9 years before the timetable). Available here: www.loc.gov/resource/g3701pm.gct00064/?sp=4
It's remarked, If you compare the modern sectional chart to the 1926 vintage strip map, you see they are nearly identical! It's amazing! A modern sectional is basically the same thing. Compare features such as airport and navigation symbols, cultural information, terrain depiction, and the symbols for lights (airway vs modern airport beacon). I've come to realize when you examine a modern FAA Sectional, it fundamentally hasn't changed.
So since the modern Sectional can basically substitute an old strip map, I can plot the different flight plans using Skyvector. I'll just share the links to the different flight plans here to save space.
How crazy, the FAA has forgotten this phrase??? I suspect that as a safety function, dead reckoning has been combined with contact flight to become what we now call "Visual Flight Rules." But I would need more research to discover this fact. What happened to contact flying?
....just some of the things I think about flying a Ford Trimotor in a flight simulator....
I'll leave you guys with my descent into the old Pittsburgh Airport (now called Allegheny Country KAGC), riding 2,000 RPM trying to make up time.
From FSAviator's description of 'Pioneer flying'
This post is explicitly about the Vintage era and is not intended to replace VFR navigation techniques being taught to real aircrew today in accordance with current requirements. Real aircrew must stick with the techniques they were taught and should make the maximum use of modern electronic aids and modern ATC to maximise safety at all times. This post is about how things worked (in general) before those possibilities existed.
Each vintage era flight is a series of time wasting turn slightly right, turn hard left, zig-zags.
so...as a flight simmer who's progressed to the status of "real aircrew," the question becomes, why? Why is what we're taught IRL so different from what was used nearly 100 years ago?
The concept of 'dead reckoning' is only relevant to Vintage era simulation in so far as it relates to ensuring that you locate the line feature to the right of the next landmark (waypoint).
Compared to the simulated technique;
As soon as visibility is too poor to see one landmark from the last it is an error to set off directly to the next landmark, and therefore an error to choose landmarks during flight planning that cannot be located by intercepting an extended line feature leading to the next landmark. Remember visibility may reduce during the flight.
With these questions in mind, I converted the Calclassic updated Trimotor to FSX and chose a route to better understand. Washington DC to Pittsburgh PA.
My first attempt tried to follow the vintage technique, but I realized it relied too much on the modern influence.
My checkpoints have associated line features, but the routing is pretty much direct, and given that the visibility on that day was good, it was flown just like a modern flight (ignoring modern airspace and equipment limitations).
Even with that direct routing, I found (via dead reckoning) that I was behind schedule! Which I blame on a headwind and reduced performance on a hot day.
It was lawful to cruise a J6 engine continuously at 2000rpm, but far from economical, and not necessarily safe in modern terms. Most operators of the 4-AT-E are likely to have published 1750rpm as the target for economical cruise in their operating manuals
So, not quite satisfied with my performance, I decided to do some research.
First, the Library of Congress has available on the web the actual "strip map" for this airway segment (1926, 9 years before the timetable). Available here: www.loc.gov/resource/g3701pm.gct00064/?sp=4
It's remarked,
to simulate Vintage era navigation you do not need current Sectional and terminal charts. They should be employed when simulating the current era.
So since the modern Sectional can basically substitute an old strip map, I can plot the different flight plans using Skyvector. I'll just share the links to the different flight plans here to save space.
If I follow the mileage lines shown on the strip map, I get something approximating this.
What strikes me is the marks for miles shown along the route. It seems that even in 1926, direct flight was attempted (at least along defined routes). Is this a version of the "airway" that Central Airlines claims to follow in 1935? The distance scale leads me to believe that FSAviator is right, dead reckoning is not used here. The pilot merely observes their position and uses the scale to determine miles traveled. A clock is removed from the procedure, progress is measured in ground miles traveled, like an automobile.
I had only seen depiction of such distance marks in DCS World, with the L-39 training campaign. I had thought it was a Russian military technique. I've since learned it's actually used by many military to control ETA for bombs on target. In the civilian world I guess we care about ETA for First Class Mail to Pittsburgh.
So let me plot the other airways on this strip map. Here is my best estimation of the beacon airway.
What I can deduce is that the lighted airway beacons are mostly built along the sides of roads (at least in this example). Thus, if you chose a 'line feature' such as a road between two major cities, it probably had a beacon airway running along it. Is this the reason for such a strong focus on line features? If you're following a line feature (at least a road), you're very likely following the path of a beacon airway anyways? Or at least simulating the beacon airway.. which could be considered somewhat of a 'line feature' in itself?
All very interesting. I also built a flight plan using the radio ranges, but that isn't terribly related to vintage flying or the Trimotor. Here is my guess.
So a tour through youtube found this video, where I was first introduced to a new term "Contact Flying." I have never heard this term before... contact flying. It's not in current FAA handbooks. But yet it's easy to find in various online encyclopedias and dictionaries.
contact flying noun
Definition of contact flying
: navigation of an airplane by means of direct observation of landmarks —contrasted with instrument flying
Definition of contact flying
: navigation of an airplane by means of direct observation of landmarks —contrasted with instrument flying
How crazy, the FAA has forgotten this phrase??? I suspect that as a safety function, dead reckoning has been combined with contact flight to become what we now call "Visual Flight Rules." But I would need more research to discover this fact. What happened to contact flying?
....just some of the things I think about flying a Ford Trimotor in a flight simulator....
I'll leave you guys with my descent into the old Pittsburgh Airport (now called Allegheny Country KAGC), riding 2,000 RPM trying to make up time.