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Post by Ice on Feb 28, 2023 0:23:58 GMT -5
Does this normally happen when you use fs9 scenery in fsx?
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Post by zswobbie1 on Feb 28, 2023 2:54:49 GMT -5
Indeed yes.. Basically, (I forget which), one of the sims uses a 'flat' earth, the other a circular ball shaped earth. So... not really 100% compatible at all.
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Post by Erik on Feb 28, 2023 5:40:11 GMT -5
IIRC the FS9 earth is a cylinder and the FSX earth is a globe indeed. Not sure if that is causing the above effect though. My first thought is autogen pushing through, which may be an exclude or texture issue.
Erik
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Post by Al on Feb 28, 2023 7:36:47 GMT -5
You almost always have to edit an FS9 airport with ADE and add an exclusion to get rid of the autogenerate in FSX. It seems FSX doesn’t always, or may be never recognizes an FS9 exclusion.
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Post by Tom/CalClassic on Feb 28, 2023 10:06:19 GMT -5
Correct, along with FSX has a different terrain system and uses different land class files. Adding a terrain polygon with the attribute Exclude Autogen in ADE is usually the easiest answer.
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Post by Ice on Mar 2, 2023 10:41:49 GMT -5
Wait nevermind, I fixed it I simply forgot to activate the Texas 1962_LC folder, oh well silly mistake.
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