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Post by triflyman on Jul 6, 2016 21:19:47 GMT -5
Have many, many Classic airports in my FSX. Most work fairly well to very well except EGLL and RJTT. RJTT is missing land...the runways and terminal area are ok but many taxiways and any area in between the terminals and the runways is water...I even have a boat that parks on the tarmac. This is with both 1962 and 1965...actually 1965 is worse.
At EGLL I am missing many buildings and terminal area...all else seems ok.
Anyone have any idea how to get these files to work in FSX?
Thanks for any help.
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Post by aerofoto on Jul 7, 2016 7:10:33 GMT -5
I´m "not" an FSX expert (and haven´t installed any of these sceneries .... just yet), but, I wouldn´t mind betting (from what I´ve so far read about them), that you "may" have a scenery conflict, or a scenery layer issue to resolve, or something´s possibly not ended up in its intended/correct FS folder .... perhaps. PLEASE NOTE: The "FSX" and "P3D" information on this websites Homepage does state the following in respect of Scenery compatibility with these same FS platforms .... Have you checked the advice provided within Toms following forum based tutorial ? www.calclassic.com/instruct.htm#sceneryThe "FS2004" stated instructions apparently apply to FSX installations of these scenery files as well. Mark C HJG
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Post by leutnantwerner on Jul 8, 2016 3:12:40 GMT -5
Hi, the Haneda scenery is hard to port to FSX, since it is to far off to the northwest. You have to move the scenery or create a new landclass layer. Cheers Bernie
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Post by triflyman on Jul 8, 2016 12:24:46 GMT -5
Thanks for the input. From the first reply I got to thinking I had maybe forgotten something...wouldn't be the first time...so went back through the instructions carefully and found everything was there. However I did see where the guys had suggested raising the elevation to 21' using AFCAD (which I had never used before)...so determined how to do that and it helped. Now the runways and taxiways are completely out of the water. So partial success. Now my question is where can I go to find out how to create a new "landclass layer" and I will try that?
Also re-read the instructions for EGLL and all was there...still no terminals.
Thanks,
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Post by leutnantwerner on Jul 10, 2016 8:34:47 GMT -5
It seems that for the invible terminal buildings at EGLL a library is missing.
The objects were calling from within the file "EZGebEGLL61.bgl".
An investigation is tricky.
Cheers Bernie
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Post by triflyman on Jul 10, 2016 20:41:31 GMT -5
So I checked that "EZGebEGLL61.bgl" was in the proper folder. I also checked that all the other texture and scenery items referenced in the "readme" were installed. Everything was as it was supposed to be in the correct places. As you said "an investigation is tricky".
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Post by leutnantwerner on Jul 11, 2016 6:04:11 GMT -5
With the new AFCAD, called now ADE (Airport Design Editor for FS9 and FSX), you can import scenery files into the graphic interface. Avail here:With the build in Library Import Manager you can add library files or whole folders for library object placement. So when I import a scenery file ADE checks for each object if the id is in the known libraries or not. When succesful you get a yellow box with the original dimensions, if not a small black square. With a double click open the parameter of the object, copy the GUID id and let the library manager find the library file which contains this object. Strange is, that when I start ADE in FS9-mode these missing objects were found, but no library file is stated. The name of these objects is always "ModelData". So I think they are standard fs9 objects and not availible in FSX. Sad! Cheers Bernie
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Post by triflyman on Jul 11, 2016 11:32:30 GMT -5
Appreciate the help. I've only used ADE once (to raise the elevation of RJTT) so I'll see what it says...however I'm afraid your right...just won't show in FSX.
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Post by leutnantwerner on Jul 12, 2016 3:33:57 GMT -5
ADE can do a lot more than that! The FSX version is THAT unique tool for scenery design. Unless the FS2004 version you can do taxiways and runways, object placement, terain and landclass, scenery and object exclusions all from -ONE- programm!!! With the professional version it is even possible to move a scenery, but with some patience and screenshots from the old scenery in FS2004 simply draw a new one. Start with open the main bgl-file when looking for a file starting with "AF2_xxxxxx". In the case of RJTT open the file "AF2_RJTT_1965.bgl" Now you have the airport layout with runways, taxiways and aprons. Next step is, go to the menue "Import bgl" and import the other bgl-files you'll find in the scenery directory. You don't have to import files with phrases in it like "lib" or "library". If you did use under "tool" the Library Object Manager to added the folder of the "CalClassic Static Objects Library" (this has to be done only once, when start working with ADE, because it is a must!)and the current RJTT folder (there are also 2 or 3 libraries included), then the work sheet should look like this: Make an screenshot of the modern FSX scenery and use "Add Image" to place the picture under the scenery layout - but scaling the picture is important! This just a short excurse and I know, now the real work begins. Hope this helps and encourage others to roll up the sleeves and get hands on ADE: We need you for airport design! Cheers Bernie
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Post by leutnantwerner on Jul 12, 2016 7:21:22 GMT -5
If you want to create new landclass layers with ADE here is a example of my Johnston Atoll scenery, because the original CalClassic Asia Pacific scenery didn't fit: Link to the ADE PJON source codeWhat yone will find in this ADE source code, only terrain layers: 1) Exclude General - Airport Backgrounds: Remove the old airport background landclass 2) Airport Background - Flatten Exclude AutoGen: Remove the old airport altitude and autogen With the next layer you will open the Pandora box. Applied at RJTT, this could remove big parts of the Tokyo bay! 3) Exclude General - Water Polys: Remove water landclass -> No precise painting needed, because a whole water tile will be removed! 4) Exclude General - Shorelines: Exclude shorelines 5) Water - Ocean Perennial: Draw ocean water 6) Land Class - Semi Desert Sage: Draw a landclass of type 7) Road - Gravel 1 Lane Undivided Median: Draw a road 8) Shoreline - Ocean: Draw a high ocean shoreline 9) Shoreline - Bay Harbor: Draw a harbor shoreline 10) Airport Background - Flatten: Set the new airport altitude Cheers Bernie
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Post by Tom/CalClassic on Jul 12, 2016 8:55:32 GMT -5
Hi,
A nice explanation of the FSX terrain system. But do you need Flattens in both step 2 and step 10? I would assume that is only needed once, and would be most logical in step 10?
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Post by leutnantwerner on Jul 12, 2016 9:44:08 GMT -5
Thanks Tom, welcome back from vacation.
You'r right, forget about step 10. Befor I wrote the comments I didn't checked the layers and step 10 simply rises Sand Island 7ft.
Step 2 is sufficient to create a new airport background, but since I noticed some shrubs on the runway I set the exclude autogen too.
Cheers Bernie
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Post by leutnantwerner on Jul 12, 2016 9:51:42 GMT -5
So here the revised explanations:
1) Exclude General - Airport Backgrounds: Remove the old airport background landclass 2) Airport Background - Flatten Exclude AutoGen: Set the airport altitude to 7ft and exclude autogen
With the next layer you will open the Pandora box. Applied at RJTT, this could remove big parts of the Tokyo bay! 3) Exclude General - Water Polys: Remove water landclass -> No precise painting needed, because a whole water tile will be removed! 4) Exclude General - Shorelines: Exclude shorelines 5) Water - Ocean Perennial: Draw ocean water 6) Land Class - Semi Desert Sage: Draw a landclass of type 7) Road - Gravel 1 Lane Undivided Median: Draw a road 8) Shoreline - Ocean: Draw a high ocean shoreline 9) Shoreline - Bay Harbor: Draw a harbor shoreline
And remember, you can not stack landclass layer on top of each other. If you want a sand spot on a big grass layer you have to jig saw the grass (the lower layer) around the sand.
Cheers Bernie
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Post by triflyman on Jul 13, 2016 12:05:02 GMT -5
Wow...this is great. I don't know if I'm up to this kind of work but I'll give it a try when I return home.
Thanks,
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Post by leutnantwerner on Jul 14, 2016 2:46:33 GMT -5
Design is not black magic, but forming the right questions to find the right answers thats a stony way where one can easely give up.
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