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Post by Deleted on Dec 28, 2020 14:10:19 GMT -5
The Zeppelin-Staaken E-4/20 was a revolutionary four-engine all-metal passenger monoplane designed in 1917 by Adolf Rohrbach and completed in 1919 at the Zeppelin-Staaken works outside Berlin, Germany. Tests were flown between September 1920 and 1922, when it was broken up on the orders of the Inter-Allied Commission. The Smithsonian Institution's "Airspace Magazine" suggested that Rohrbach could have been Germany's Boeing or Douglas but that the Inter-Allied Commission deemed the E-4/20 too much of a threat as a potential bomber to be allowed to go into serial production and ordered its destruction, even declining offers to sell it to allied countries. The 1932 Armstrong Whitworth Atalanta used a very similar configuration, differing in construction details and more powerful engines. Dennis Simanaitis, he again, created the ugly Zeppelin-Staaken for FS9. I thinks this model does apply more to the original than the one released some days ago for X-Plane. Dennis particulary worked on a nice interior, worthy of a 'Berliner Kaffeehaus' situated 'Unter den Linden'! The Staaken airfield in Berlin-Staaken developed over the course of its 40-year history (1915–1953) from a Zeppelin factory yard in the 1920s to one of the first commercial airports in Germany and ultimately to the main maintenace site of Deutsche Lufthansa AG. Private flight schools at Staaken airfield trained a number of well-known personalities to become pilots, including Wernher von Braun, movie star Heinz Rühmann as well as Elli Beinhorn, and Hanna Reitsch, both famous female aviators. On August 10, 1938, Lufthansa's Focke Wulf 200 “Condor” was the first land-based passenger aircraft (with additional tanks) to fly the 6371 kilometer non-stop route from Berlin-Staaken to Floyd Bennett Field in New York in 24 hours, 56 minutes and 12 seconds. Bernard
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Post by aerofoto on Dec 28, 2020 14:28:46 GMT -5
Re the STAAKEN ....
I remember, back in the late 1970's, one of the then prominent aviation monthly magazines featured and article on this particular aircraft.
I recall reading within this article that the wing dimensions of the aircraft were so spacious that, in the event of an engine problem, an engineer could apparently access the engine/s from within the wing in order to perform "inflight" maintenance or servicing.
Mark X AKL/NZ
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Post by Tom/CalClassic on Dec 29, 2020 14:26:44 GMT -5
Nice story about an almost forgotten airport. As I remember there was more than one plane where one could access the engines from inside the wing.
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Post by nmlw on Dec 29, 2020 15:44:05 GMT -5
Another interesting bit of aviation history Bernard. Thanks for sharing.
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Post by jacklyon on Dec 30, 2020 16:37:44 GMT -5
Dennis Simanaitis, he again, created the ugly Zeppelin-Staaken for FS9. I thinks this model does apply more to the original than the one released some days ago for X-Plane. Yes i not understand, the interest to release an aircraft, so badly finished, i download it, installed on XP11, tested, and delete... It's sad, this developer (if i'm not wrong), made some nice others models, but this one, can't resist comparing with the one for FS91 "a real masterpiece" really well done and well finished. And in XP11 aircrafts, world, this is hard to understand, the native freeware models i found (most of them) for XP10 or XP11, are almost all with a real quality. Maybe he get tired and want to change to another aircraft, and want just release it and not put it on standby, i don't know, but it's look really bad on XP11... and it's a shame, sometimes, it's better to spent more time on one project, to achieve satisfactory quality... but, wells, each developer must do as he like, it's freeware, and a free world . And i take "reaallly" a lot of time for my projects, so maybe this is not good either, but as i said, each freeware developer choose his way... It's more hard than in the past, to release new aircrafts/scenery, because some freeware developers and most all payware developers, achieve, great levels of design on P3D/XP/MSFS, so, it's not so easy. But for me, it's not interesting to release, new scenerys than look "to FS98"... or "XP6".... Sometimes, we spent a bit more time, and the average quality increase it a lot. but, well, is a always-learning process, we become better and better with the time, as some good wines
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Post by lastivka on Jan 15, 2021 3:41:39 GMT -5
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Post by Deleted on Jan 15, 2021 10:14:52 GMT -5
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