Post by Jorge on May 18, 2021 15:37:47 GMT -5
No worries!
1. This is meant to compliment the original scenery. It adds a virtual capability enabling the ships to be picked up at longer range, say about 250nm or so. It also allows you to pick them up at longer ranges than that if you increase your altitude above 5,000 feet as long as you are farther than 50 nm out. Use this "radio" to "home in" on the ships from farther out, then start using the ADF/NDB equipment from the default sim once the scenery's NDB station is in range.
2. Yes, you should plan your flight ahead of time. That being said, we also wanted this to be useful to the casual sim-flyer as well. That's another reason we did the KMZ and PDF files. You can just look at the map, tune in the desired station, and try and see if it's in range. Again, you should plan ahead of time to get the most out of this gauge, but it's not a "must" if you don't wish to. I believe the scenery NDB's will show up in the GPS as well, so that may help too.
Let's say you're flying along and your sextant says you should be about 250nm from the ocean station ship you wanted. Just tune in the station into the DF radio and see if you are correct. If so, then just keep getting a direction "fix" to the ship. Once in range of the NDB (about 100 nm or so), use the ADF to see where the ship actually is. The scenery won't move, but the "virtual" DF "ship" WILL. If you really want to overfly the ocean station, you switch over to ADF navigation once in range of the NDB and tune the DF radio to something else down the road (such as the next ship, for example.).
The real MAIN reason for this gauge is to allow for the use of NDB stations at a longer range than the 100 nm or so of the default. The only way to do this (as far as I understand) is to make a completely different gauge with all the information for the specific stations. Finn did this with the original and then just added ground stations. We just got his permission way back when to see if we could reverse engineer this thing over to FS9 from FSX. Now, you can "pick up" the stations farther out than you would normally be able to. When in range of the NDB from Tom's scenery, then just switch over to the regular radio for your navigation and you should come right over the ship in mid-ocean.
Keeping that in mind, there are also ground stations that were added by the original author to expand on the navigational capabilities of the "radio" itself. These can be picked up as far as 500-750nm, depending on your altitude.
3. As for the manual, you can if you wish. Actually, I would hope you do. The reason we sent out the "beta" is to see if things needed to be changed. Maybe things needed to be explained a little better, or maybe catch any "oops" within the manual or the gauge, or find any miss-spellings, etc. If you think there needs to be something explained better, please let us know! I'm not sure what else can be done to make it more user friendly, but if there is we'll see what we can do.
Regards,
Jorge
Miami, FL
1. This is meant to compliment the original scenery. It adds a virtual capability enabling the ships to be picked up at longer range, say about 250nm or so. It also allows you to pick them up at longer ranges than that if you increase your altitude above 5,000 feet as long as you are farther than 50 nm out. Use this "radio" to "home in" on the ships from farther out, then start using the ADF/NDB equipment from the default sim once the scenery's NDB station is in range.
2. Yes, you should plan your flight ahead of time. That being said, we also wanted this to be useful to the casual sim-flyer as well. That's another reason we did the KMZ and PDF files. You can just look at the map, tune in the desired station, and try and see if it's in range. Again, you should plan ahead of time to get the most out of this gauge, but it's not a "must" if you don't wish to. I believe the scenery NDB's will show up in the GPS as well, so that may help too.
Let's say you're flying along and your sextant says you should be about 250nm from the ocean station ship you wanted. Just tune in the station into the DF radio and see if you are correct. If so, then just keep getting a direction "fix" to the ship. Once in range of the NDB (about 100 nm or so), use the ADF to see where the ship actually is. The scenery won't move, but the "virtual" DF "ship" WILL. If you really want to overfly the ocean station, you switch over to ADF navigation once in range of the NDB and tune the DF radio to something else down the road (such as the next ship, for example.).
The real MAIN reason for this gauge is to allow for the use of NDB stations at a longer range than the 100 nm or so of the default. The only way to do this (as far as I understand) is to make a completely different gauge with all the information for the specific stations. Finn did this with the original and then just added ground stations. We just got his permission way back when to see if we could reverse engineer this thing over to FS9 from FSX. Now, you can "pick up" the stations farther out than you would normally be able to. When in range of the NDB from Tom's scenery, then just switch over to the regular radio for your navigation and you should come right over the ship in mid-ocean.
Keeping that in mind, there are also ground stations that were added by the original author to expand on the navigational capabilities of the "radio" itself. These can be picked up as far as 500-750nm, depending on your altitude.
3. As for the manual, you can if you wish. Actually, I would hope you do. The reason we sent out the "beta" is to see if things needed to be changed. Maybe things needed to be explained a little better, or maybe catch any "oops" within the manual or the gauge, or find any miss-spellings, etc. If you think there needs to be something explained better, please let us know! I'm not sure what else can be done to make it more user friendly, but if there is we'll see what we can do.
Regards,
Jorge
Miami, FL