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Post by warbaby on Nov 19, 2021 8:31:32 GMT -5
I have Alexander Belov's Aeropostale scenery installed and the Recife field is located right in the middle of modern SBRF. How do I remove the modern airport. The only thing I can find is AF2_SBRF.bgl in addon scenery, scenery. I removed it but nothing happened. Any ideas?
P.S. There's a AF2_SBRF.bgl in the aeropostale folder. When I remove it, the aeropostale scenery is still there. Thank you, Allen
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Post by Tom/CalClassic on Nov 19, 2021 11:57:28 GMT -5
Hi,
I assume this is for FS2004.
AF2 files only include runways, taxiways, aprons, etc, and will automatically have priority over the default airport layout. If you remove the aeropostale AF2 file, you are then seeing the default airport layout (or the AF2 file in Addon Scenery/scenery, if you didn't remove it).
All 3D objects are placed in other BGL files, I'm assuming in the default scenery files if you have no other SBRF addon scenery. These need to be excluded to be removed.
1. If needed, create an exclude file using ExcBuilder2 covering the entire airport that removes taxi signs. Place into the aeropostale/scenery folder. 2. If needed, create an exclude file covering the entire airport that removes Generic Buildings and Library Objects. If flashing red lights are present, remove Effects as well. You can also remove Fuel Triggers if desired. Place into the aeropostale/scenery folder. 3. If you want to remove the airport grass polygon you can do that with SBuilder or Ground2K4, using a terrain exclusion file. Place into the aeropostale/scenery folder. 4. If there is an ALT file or an AF2 file for the airport in the Scenery/World/scenery folder, remove it (unless part of the aeropostale scenery package).
Note that AFCAD files (AF2 BGL files) do not remove Approaches, and thus the default approaches will still be present in the GPS. These can be ignored.
I might have forgotten something, if I have others can chime in.
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Post by warbaby on Nov 19, 2021 16:31:22 GMT -5
Thanks Tom, yes it is fs2004, and that is more than I expected. Thank you for the help Allen
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Post by Jorge on Nov 19, 2021 18:21:02 GMT -5
Allen,
You could also go into the top-down view in FS2004 and take a screenshot to make an image. Remember it would be better to save the image as a BMP image in 24-bit so that it can be used as a background in SBuilder9 as well using the method below.
You could then open the Belov AF2 file in ADE9X and use the image you just took of the overhead as a background image. Once you size it to the proper size you can add cross marks ( the "+" tool thing from the top of the menu in ADE) at the top-left and bottom-right corners of the background image to get the coordinates.
Once the background image is properly sized you can delete it. You then reload it using the corner coordinates as the method of placing it. You can now save the project under any name you want. You can now use the coordinates with SBuilder9 to calibrate the "map" in that particular program as well.
With this method you can be certain that anything you exclude in ADE9X (default objects, library objects, etc.) will be excluded from the SAME EXACT spot in SBuilder9 since you're using the same coordinates for the corners of the background image in both.
This is useful when trying to remove the polygons for the background of the old/default airport that you are trying to get rid of since all the points along the edge of that space/polygon will be in the same spot in both programs. All you do is create the necessary exclude files in both programs (ADE for objects, etc, and SBuilder for the terrain stuff).
Another example: You want to exclude a building from the default airport and run a closed taxiway or road through the spot in the retro scenery. You would exclude the object in ADE, then do the closed taxiway in ADE and then the road in SBuilder. If you do the width in SBuilder9 properly, you should have no autogen in the final scenery because roads cut out the autogen. The closed taxiway is laid above the road from SBuilder.
You could also make a "flatten" file for the airport as well when in ADE9X. It will make the file using the altitude in the properties of the airport.
There are many ways to get all this done, and Tom's way is probably easier if you're planning on doing a one-off project. If you plan on doing a project that would be larger or covering several airports, it's probably better to use the method I described since it only involves a total of two (2) programs (ADE and SBuilder) for the majority of the work.
Of course, I'm not counting GIMP or any other third party program you could think of using for editing the overhead image in the first place.
This is the method I used for Acapulco a few years ago.
Regards,
Jorge
PS: If you want to, you could use a third-party program to place 3D objects instead of the library and object placing tools in ADE. I generally use ADE for the "permanent" objects like terminals, towers, hangars, etc. I then use InstantScenery for the other stuff like vehicles, people, etc.
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Posts: 0
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Post by Deleted on Nov 20, 2021 5:13:43 GMT -5
Most of Alexander Belov's Aeropostale airfields have a dirt polygons.
In order to remove modern airports in GW world, I deleted all AB9xxxxx.bgl and AP9xxxxx.bgl files in the Scenery subfolders. If I want do add and backdate a stock airport, I activate momentarily a folder with all default AP9xxxxx.bgl files.
Bernard
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Post by warbaby on Nov 21, 2021 4:07:27 GMT -5
Thanks to all of you. Will look into the best solution for me. Thanks
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