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Post by Deleted on Aug 29, 2022 8:10:05 GMT -5
I think that this thread shouldn't be discussed further in an betwen Jorge's contribution. He actually does an extensive creation which shouldn't be affected by other subjects, IMO.
Anaah, I don't know how familiarly you are with AI traffic. However, 'Aircraft.txt' files are created by decompiling 'Traffic.bgl' files. The most simple tool is TTools. In the decompiled file are listed all aircraft generating the specific traffic. It looks something like that:
AC#1,150,"Douglas DC-2 Swissair" AC#2,150,"Douglas DC-2 CLS" AC#3,150,"Douglas DC-2 TWA" AC#4,150,"Douglas DC-2 Royal Mail" AC#5,150,"Douglas DC-2 KLM PH-AKM "HAAN""
While decompling 'Traffic.bgl' you will get two more files:
Airports.txt
(example) 00AL,N34* 51.86',W86* 46.20',817 00AZ,N34* 18.31',W112* 9.85',3809 00B ,N38* 54.86',W76* 30.28',0 00C ,N37* 12.17',W107* 52.13',6683 00CA,N35* 21.01',W116* 53.28',3035 00CL,N38* 38.27',W121* 30.89',20 00CO,N40* 37.31',W104* 20.64',4829
and FlightPlans.txt
(example) AC#134,SE-ATL,25%,6Hr,IFR,01:27:59,03:28:13,030,F,0001,EETN,04:27:59,06:28:13,040,F,0001,ESSB AC#134,SE-ASM,25%,6Hr,IFR,03:28:00,05:28:14,030,F,0002,EETN,06:28:00,08:28:14,040,F,0002,ESSB AC#134,SE-ATN,25%,24Hr,IFR,06:29:53,08:44:57,050,F,0003,EVRA,09:04:45,13:16:30,070,F,0003,UUDD,14:19:45,18:31:30,060,F,0003,EVRA,18:49:45,21:04:49,040,F,0003,ESSB AC#134,SE-AUO,25%,4Hr,IFR,01:15:00,02:07:27,030,F,0004,EFMA,03:15:00,04:07:27,040,F,0004,ESSB AC#134,SE-AVP,25%,4Hr,IFR,01:45:00,02:51:08,030,F,0005,ESSV,03:45:00,04:51:08,040,F,0005,ESSB AC#134,SE-AWQ,25%,12Hr,IFR,06:59:51,10:54:48,060,F,0006,EDDI,12:00:00,15:54:57,050,F,0006,ESSB You will save these files in one or more separate folders (mines are named 'TTools xxxxx' and host the working files).
Hope it helps,
Bernard
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Post by Ice on Aug 29, 2022 16:50:03 GMT -5
Okay listen, I do know how that works. For my AI flightplans I use AIFP Version 3. My one issue however is that sometimes the AI will not show up in my FS.
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Post by Deleted on Aug 29, 2022 17:49:29 GMT -5
I'm quite confused that you are working with AIFP, but can't find any traffic files. Sorry, I feel like I'm wasting my time.
Bernard
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Post by Jorge on Aug 29, 2022 18:43:23 GMT -5
anahh,
When you fire up AIFP, regardless of version, there are several ways you can import a flight plan. One is via bgl (traffic files), another is through a timetable (a text file in a format explained in the documentation), and a third way is how Bernard is saying, which is through a series of text files which all have a similar name that connects them together.
For example, if you have a bgl called "traffic_my_1939.bgl" and you load it into AIFP it would give you three text files if you exported it to the core parts. They would be, "aircraft_traffic_my_1939.txt," "airports_traffic_my_1939.txt," and "FlightPlans_traffic_my_1939.txt". These would be placed where you told AIFP in the settings to put them. If you didn't set it, then they would go wherever AIFP uses as a default location. You'd have to check.
I'm not sure if you've ever decompiled a traffic file with AIFP, but even if you didn't, the three text files are the reason there are three windows across your screen when you fire it up. The one on the far right is the aircraft listing (aircraft.txt if you prefer), the one in the middle is the airport listing (airports.txt if you prefer), and the left-most panel is the flight plan listing (FlightPlan.txt if you will).
Every file is different and requires everything to mesh together in order for the flights to operate, otherwise there's nothing that can be done to get the thing to work. AIFP is nice because it can at least let you know if there is something missing from a traffic file regardless if you are creating one from scratch or modifying one already existing. Like all software, however, it's not perfect. It may tell you something is wrong, but it won't tell you why it's wrong.
As for no traffic, it can be many things -- some not even related to AIFP or the traffic files at all. As an example, sometimes you won't have any traffic because there are no suitable parking spaces. In the default sim setup, a 747 won't be able to go or show up at a spot that's not coded to accept "heavy" aircraft -- no matter how big you make the parking spot in the scenery editor. At least not unless you remove the "heavy" flag from the aircraft's config file.
There are many things that could be causing your issues. I recommend opening AIFP and importing the bgl that you believe there is an issue with to see if indeed it finds something wrong. If it doesn't, then I would recommend exporting the three text files and then manually look through and see if there is something that may be causing the issue that AIFP isn't finding. If that doesn't work, then maybe it's something to do with the airport configuration (commonly referred to as the AFCAD), which is a completely different animal. The parking spots are just the first issue that pops to mind, but it can be the "piping" for the airport (taxiways, paths, etc.), or even the nodes themselves not connecting at one point or another. There's too many variables to clamp down on a single thing without more info.
We'll try and help as much as we can, but we would need more information in order to do so. Go ahead and mess around with AIFP some more and take a look at the PDF. It won't answer all the issues, but it may at least point you in the right direction.
I'll dig around and see if I have any of the files from the previous version of AI I messed with several years ago. Willie was kind enough to send me the file that Bernard posted, and there were several files I made for Mexico and the US based on that info and the timetable option of AIFP as well. All of it was for the default DC3 paints I either made from scratch or modified for use, so you'd have to replace the aircraft in the "aircraft.txt" listing to suite what you have on your system.
If I find them, I'll post the contents of the text files here so you can copy them to a text file on your end. Once you do that, all you would have to do is import the resulting text file into AIFP to see how it handles the information we're speaking of. You can also use it to change the aircraft that come up red to something in your system.
Be Patient. Remember Rome was only burnt down in a day. It took far longer to build it. You'll get the hang of things, just give it time.
Regards,
Jorge Miami, FL
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Post by Ice on Aug 29, 2022 19:36:44 GMT -5
Listen here guys what I’m looking for is the AI aircraft. I already made the flightplans all I need now is the aircraft.
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Post by Ice on Aug 30, 2022 23:22:58 GMT -5
Ya know what instead of a link to them (AI Planes), just email it to me. My email is aaron.garciaslayeryt@gmail.com
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Post by Ice on Aug 31, 2022 4:47:09 GMT -5
Okay whoever has the AI aircraft needed for the platinum wings just email it to me at the address mentioned above. Thanks
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Post by Deleted on Aug 31, 2022 7:55:00 GMT -5
Up to now nobody knows the aircraft which Jorge intend to use with his Platinum Wings project. It's still a WIP. Furthermore vintage flying cannot be bought from the store rack!
Bernard
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Post by Ice on Aug 31, 2022 8:47:34 GMT -5
oh alright that's fine
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Post by Ice on Aug 31, 2022 8:47:54 GMT -5
I'll just wait a bit then
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Post by Ice on Aug 31, 2022 8:48:29 GMT -5
But I did find the AI Boeing 247 he used so that's good
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Post by Jorge on Aug 31, 2022 10:27:45 GMT -5
anahh,
I used custom paints for the DC-3 flights. They were for the older version. If I can find them (it's been a while) they'll be available once I'm done with the initial instructions on how to "create" the conversion.
The project is a WIP that's been going on for several years, and it's been only recently that I've been confident enought to share screenshots -- much less files.
AI wasn't really a priority for me since most people have their own version, so I didn't do much. I don't even have any in my current encarnation other than some HP42's between Croydon and Le Bourget for layout testing.
If you want some of the paints I used for base files back then, you can look up "Juan Martinez Castro" and "Dale Deluca" on "flightsim.com" and "avsim.com" since those are the original authors whose paints I used for reference. Not all of the paints are there since they were "reference" items, but those are the authors. It can at least give you some options. I got some from other sites, but can't remember where.
There are some paints from other authors that are FSX paints for the default DC-3. I got those from vairous sites as well, not necessarily from these gentlemen.
If you are able to find some FSX ones you like, you would have to convert them using Martin Wright's tools from dds to bmp.
Unfortunately, there is no "one-stop-shop" for anything and nothing has been released for general distribution yet. Once released, it will only be from certain websites per the copywrite instructions relating to freeware releases -- and only with the original author authorizations I have from back then. Again, if I can find the original work I did and don't have to start from scratch again, that is.
If you're looking for something now, I would recommend looking for the authors I mentioned. You can download the files you find and use them as a basis for any traffic you create. They may not "look" the same as the ones in some screens, but at least you'll have something similar that will work. You can always use the default "cargo" DC-3 as a "stand-in" for any you can't find.
Good Luck!
Jorge Miami, FL
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Post by Deleted on Aug 31, 2022 12:18:12 GMT -5
There is an other thing you have to live with, at least what vintage flying concerns.: it would quite be a miracle if all planes needed have been created as AI. For this reason most of my vintage aircraft are stearable ones. So I'haven't any a native AI Boeing 247.
Bernard
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Post by Jorge on Aug 31, 2022 16:02:32 GMT -5
There is an other thing you have to live with, at least what vintage flying concerns.: it would quite be a miracle if all planes needed have been created as AI. For this reason most of my vintage aircraft are stearable ones. So I'haven't any a native AI Boeing 247. Bernard Exactly. Dee Waldron made his B-247 (and several others) to be used for both flying and AI. Here's his website if you need it: Dee Waldron AI AircraftThere's a 247 done by Jens B. Kristensen which you could use, but that one was made with users in mind and not AI.
Jorge Miami, FL
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Post by Ice on Sept 1, 2022 5:22:02 GMT -5
Listen believe it or not I managed to find the DH91 used in the Platinum wings AI traffic.
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