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Post by everetteeugene on Mar 10, 2010 18:54:51 GMT -5
I have always wanted a little more from Flight sim. Such as being able to walk through the terminal, deal with the flight planning office, mild interaction with others, go to the aircraft and 'get in'. This has always been something for me to anticipate coming. I was always wondering when and if,, and why not yet?, was there something to combine program interface interaction, that was a balance between Flight Sim, Train Sim, and Call of Duty, Medal of Honor and so on. Where one can drive, fly and walk around, go through doors etc, using the W,S,A and D keys. Even if it was a background running program where you could have it running, walk around, go through the terminal, interact with ticket agents, PAX etc and then 'click over' back to the sim and get going?!
WELL!!!!! It seems that it is coming!! I just got Silent Hunter 5 (Don't get me going on the way too ridiculous online required thing!) And WALLA! -is that how you spell it?- You can use the W,S,A and D keys to walk around the U-boat and the sub pen area. You can go up the ladders, walk around the bridge, lay in your bunk, It is too fun! You can mouse over and interact with the other crew,,.
Looks like it is coming!
I want to get up, get in the car, drive to the airport, go into the terminal, flightplan, go to the aircraft and hit- 'go fly'. It's coming!
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Post by Tom/CalClassic on Mar 10, 2010 19:41:09 GMT -5
Hi, The proper spelling is voila - from the French. I moved this to the Chat forum since it is more appropriate there.
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Post by sunny9850 on Mar 10, 2010 20:12:16 GMT -5
I think for now I'd be happy with a sim that does all the main things really well such as the flight model for all engine types, the atmosphere and it's influence on the physics of flight, the physical reaction between terra firma (or water) and our airplanes wheels and while we're at it the air traffic control system.
Stefan
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Post by coenraad on Mar 10, 2010 22:28:09 GMT -5
Is SH5 out allready? I played 3 and 4. But i thought 5 was only in beta testing?
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Post by emfrat on Mar 11, 2010 5:24:08 GMT -5
I'm with Stefan all the way, but I can relate to what you want. There is a payware (an ancestor of Active Camera, I think) which lets you do the pre-start 'walkaround' in FS9, and AFAIK it does not get upset if you wander further away - only thing is, not many terminals are internally modelled. There are also lots of 'driveable' cars and other vehicles for FS9 - they are really aircraft with FDEs which will never allow lift to exceed drag.
Cheers MikeW
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Post by ashaman on Mar 11, 2010 9:07:47 GMT -5
There is a payware (an ancestor of Active Camera, I think) which lets you do the pre-start 'walkaround' in FS9, and AFAIK it does not get upset if you wander further away - only thing is, not many terminals are internally modelled. Active Camera does allow you to get a good walk away from the plane before snapping you near the plane itself, and with a clever positioning of my plane I too have visited some airports, on the sim side, yet the problem of non modeled terminals still exists. Even payware ones are only external appearances and a naked skeleton, if that even, inside. A " second life" style sim may or may not be something that someone would like more than the actual FS/X-p series, yet I stay with Stefan on this. It would matter nothing to me a thing like that if the planes behavior was not bettered than the actual standard. It's a flight simulator, people. First we should optimize the flight part, THEN maybe give it some other side morsels.
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Post by Connie Flyer on Mar 11, 2010 11:19:16 GMT -5
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Post by everetteeugene on Mar 11, 2010 17:32:40 GMT -5
All this talk about getting the flight model straight before,,, wow! 'seems with as long as the FS series has been out, there has been ample time and devotion to exploiting the technologies we have today,,, oh!,, whatever. I am asking too much I guess.
I remember first using FS in 1989 and being awed by how such a thing could exist. I was wondering how nice it would be with aircraft lighting modeled. and, there it is! I can now see in various articles how Ice accretion is starting to come on the scene.
It'll all be here. Sooner or later.
I am certainly looking into some of the things mentioned here. Thanks all.
The Dubai Scenery has a modeled interior. I have a payware Dubai scenery from somewhere.
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Post by ashaman on Mar 11, 2010 22:48:55 GMT -5
All this talk about getting the flight model straight before,,, wow! 'seems with as long as the FS series has been out, there has been ample time and devotion to exploiting the technologies we have today Ample time there has been... but no one on the other, right end of this business ever made any use of it. Good looks are all fine and dandy, but if they are not matched by appropriate behavior you have an end result that is not a proper thing, but it may be defined a... harridan, to put it as politely as I can with a language which remains not mine from birth. What use are runways that shine in all their wet glory or get snowy in the proper conditions if their behavior is not matched by their aspect? What use is a beautiful model if the plane behaves like a train on its tracks, or worse, like any another plane? Appearances are a lot, but inside the hood they MUST be matched by substance, or it's simply not worth it. At least this is what I believe. PS My not so subtle sniping to FSX's deficiencies is all in your head, and as such, is thoroughly correct. ;D
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Post by everetteeugene on Mar 12, 2010 19:25:55 GMT -5
Ashaman, all these things you are stating, This really is nothing within my argument. It is merely a contributing point as to how the entire evolution of flight simulator, as well as all programs of this type - Train sim etc- have come to date with it's seemingly imbalanced progress. The quality of mechanics vs. eye candy, and the politics as to why it does or doesn't happen is a point within it's own. My want and complaint hinges upon that what you want is in place as a prerequisite.
I am merely saying that it is a shame something so popular and captivating (Flight simulator) has only evolved to where it is to date, when the realistic potential has not been realized. This being due to various economically impacted reasons, Political as well, of course. Passion vs. politics, image, personal gain. Terrible.
Trust me! If I had the money and the smarts, we would have all that you state as well as all that I state and everything in between!
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Post by emfrat on Mar 13, 2010 3:10:27 GMT -5
I think it has more to do with polygon counts than anything else - internal modelling means more polygons to be drawn, and that's what chaws up graphics capacity and drags the framerate down.
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