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Post by Col7777 on Jan 22, 2009 13:05:44 GMT -5
There is a Fiat G.18 on AVsim, it looks good.
g18v_v01.zip
Col.
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Post by ashaman on Jan 22, 2009 13:18:02 GMT -5
Nice. A plane of my land, when we still built planes. ;D VC only? What does it mean VC only? *groan* I'll have to find a 2D panel for it now. Mission: Impossible. Oh well, I'll make due. Thanks for the heads up.
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Post by Tom/CalClassic on Jan 22, 2009 13:50:14 GMT -5
Hi, Try the VC - you might like it.
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Post by Colonial on Jan 22, 2009 16:11:37 GMT -5
Hey! A boxy looking DC-3 wannabe!
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Post by eddiejez on Jan 22, 2009 19:01:53 GMT -5
hi all Fiat g18 first time Ive heard of it ,its nice though like it ,interesting little plane
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Post by ashaman on Jan 22, 2009 20:48:56 GMT -5
Hey! A boxy looking DC-3 wannabe! Though I really don't think a direct comparison is a good thing, it's more like a boxy-looking DC-2 than DC-3.
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Post by sunny9850 on Jan 22, 2009 22:37:49 GMT -5
Hmmm another one from bella Italia. Personally I prefer Alfa Romeo engines over Fiat...at least in ground transportation.
By the looks of it started with a 9-cylinder license built version of the PW Hornet engine but then got the 18-cylinder A-80 engine which also powered the Savoia-Marchetti SM79. Of course that one more often ran with AR engines ;D ;D
Thanks for the HU.
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Post by Col7777 on Jan 23, 2009 4:52:48 GMT -5
I made an ai version out of it but I had to change the air file for the Curtiss C-46, I then ran the textures through a DXT program as well.
I may not have watched the ai long enough with the original air file but it never seemed to change course, once I changed it it flew OK.
I typed the guys name: Manuele Villa in the Avsim search and he has done a few repaints of some of the Cal Classics too.
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Post by Tom/CalClassic on Jan 23, 2009 10:16:32 GMT -5
Hi,
I think the FD is from FSAviator, and none of his AIR files will allow AI to turn in flight. Thus the AIR file swap is required.
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Post by sunny9850 on Jan 23, 2009 13:56:11 GMT -5
I took the Fiat for a short flight yesterday and it is definitely worth looking at. The detail in the VC is spectacular.
Flying qualities are very good indeed. The only small "issue" if you want to call it that is the gear extension speed. After arriving in level flight on the downwind I had to almost close the throttles in order to slow down enough.
But again that was only a quick testflight and may have been more lack of PIC skill than FDE/cfg issue.
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Post by ashaman on Jan 23, 2009 16:05:25 GMT -5
Tried it on the skies of Rome ( just to be coherent) starting from LIRA, bringing it over the Vatican, doing a large 360 and returning on the ground always of LIRA. The plane after the installation suffers of an absolute lack of VC textures. Those ( to be copied in each and every repaint folder) can be found in the folder "COMMON TEXTURES" inside the plane folder. I taxi to the runway, drop a notch of flaps, start the take off run and... I suddenly learn that this is not a plane to be used from macadam runways ( like the one in LIRA), especially if one suffers of sea-sickness. ;D The plane takes to the air beautifully. It reminded me a lot of the DC3 ( with the flight dynamics of The DC3 Hangar). Even if for the moment I've only brought around on a short VFR jaunt, can tell already that it's a keeper. Only drawback I found was the jerkiness of the VC gauges. Don't get me wrong, the VC ( once the textures are loaded) is very good, payware level good even, but like a lot of its peers suffers of non-smooth gauges. That's why I usually use the 2D panel for the flight and the VC ( if a VC is present) for the VFR parts of the flight ( approach and landing). All in all, a great plane.
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Post by dutch11 on Jan 23, 2009 16:57:44 GMT -5
I second what ashaman said in his post. This is a wonderful aircraft, and I appreciate the work that went into it. The lack of a 2D panel though reminds me why I don't like flying VCs. VCs are usually much darker than the 2D panels (this one's not), and the gauges usually don't match control inputs as well, there's always a lag time. Also, when I click on the kneeboard, the whole sim hangs up for 5 or 10 seconds before it shows up. I don't think it is a problem with this aircraft, I think it is a problem with VCs in general. Nevertheless, a big thank-you for a great aircraft.
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Post by sunny9850 on Jan 23, 2009 23:23:39 GMT -5
Here is the initial work from the maintenance department.
Copy the following into the Contact Points section to replace the existing first 3 lines:
point.0 = 1, -30.8, 0, -2.4, 1575.0, 0.0, 0.75, 60.0, 0.22, 2.5, 0.7, 33.0, 33.0, 0.0, 130, 130 point.1 = 1, 2.0, -9, -10.4, 1575.0, 1.0, 1.30, 0.0, 0.26, 2.5, 0.6, 7.00, 7.0, 2.0, 130, 130 point.2 = 1, 2.0, 9, -10.4, 1575.0, 2.0, 1.30, 0.0, 0.26, 2.5, 0.6, 4.00, 4.0, 3.0, 130, 130
And if like me you do not have the Shockwave lights but do have the MAAM DC3 you can use these lines in the Lighting Section of the cfg :
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, 3.54, -36.45, -1.12, fx_r4d_navred light.1 = 3, 3.54, 36.45, -1.12, fx_r4d_navgre light.2 = 3, -40.33, 0, 2.8, fx_fx_r4d_navwhi light.3 = 4, 15.97, -1.19, 2.53, fx_r4d_vclight light.4 = 5, 2.72, -26.67, -2.74, fx_r4d_landing light.5 = 5, 2.72, 26.67, -2.74, fx_r4d_landing
The author also provided a different set of lighting lines in the DOCS folder. Use these in case you don't have the MAAM DC3 or don't like their effects.
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, 3.54, -36.45, -1.12, fx_navredsm light.1 = 3, 3.54, 36.45, -1.12, fx_navgresml light.2 = 3, -40.33, 0, 2.8, fx_navwhisml light.3 = 4, 15.97, -1.19, 2.53, fx_vclight light.4 = 5, 2.72, -26.67, -2.74, fx_landing light.5 = 5, 2.72, 26.67, -2.74, fx_landing
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Post by Randy_Cain on Jan 24, 2009 6:17:25 GMT -5
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Post by Tom/CalClassic on Jan 24, 2009 12:29:11 GMT -5
Hi,
A message from FSAviator:
The relationship of the Fiat G.18V to the Douglas DC-2 is fully explained in the release documentation along with much else that keen propliner fans may wish to know before attempting flight simulation of the Fiat G.18V. This is a complex vintage era propliner flight simulation release with innovative content to provide interesting new experiences and new depth of understanding for those who make the effort to understand the nature and limitations of 1937-45 propliner operation across most of Europe.
<<I think the FD is from FSAviator, and none of his AIR files will allow AI to turn in flight. Thus the AIR file swap is required.>> AI flight dynamics must be immune to false inputs, cope with lack of inputs, and be immune to input timing errors. Consequently I make it as obvious as I can that my FD are too realistic to support the simplistic AI engine by preventing the AI engine from invoking change of direction. If I did not users would suffer mysterious and difficult to diagnose AI 'disappearances'.
<< I suddenly learn that this is not a plane to be used from macadam runways >> The real 'Veloce' probably never had the opportunity to operate from surfaced runways and it had 'soft springs' to match. but like all taildraggers that have a tail wheel, rather than just a tail skid, it will cope with surfaced runways. Unfortunately not all of the airports the Veloce served in real life, (all scheduled destinations are listed in the supplied documentation), still have grass or dirt runways within FS9. Yet to understand the positives and negatives within the design of any real propliner we need to operate it over the real routes and flight plan profiles that it flew. We can of course choose to operate parallel to the modern surfaced runway, with more realistic BGL code running, and 'somewhat realistic' demonstration of the bumpy ride expected from an unsurfaced runway.
<<Here is the initial work from the maintenance department.>> The Fiat G.18V release is best treated as an opportunity to first understand the reality of pre war propliner limitations, and then to develop the skill needed to work within them, rather than claim that the encoded realism should be eliminated as inconvenient. No relevant maintenance is required by those who wish to simulate operation of a Fiat G.18V. You are of course free to make your own changes, but realize that you are straying from what we believe was the true behavior. It could have been released with nothing better than default DC-3 flight dynamics, but then you would not have the opportunity to learn anything about the Fiat G.18V. You would be condemned to another experience identical to that available from a thousand pre existing flight simulation releases with bogus, plagiarised, and generic flight dynamics that have little or no relationship to the limitations or operating targets of the real and specific aircraft the user is only pretending to operate. Pretending to operate an aeroplane and learning to simulate the operation of a specific aeroplane are two different things. Only after we have learned to do what the real crew were doing in 4D to keep this specific aircraft within its operating limits, and to achieve its operating targets, can we understand the G.18Vs place in the timeline and pecking order of aviation history. The Fiat G.18V release provides that unusual opportunity. Making use of that opportunity requires no new financial investment, but may require considerable investment of time and effort, starting with careful study of the supplied documentation in the DOCS folder.
FSAviator
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