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Post by sunny9850 on Mar 16, 2009 21:15:47 GMT -5
Hi Mike,
1. The switches in the VC panel are probably still in the correct spot....but in V2.2 the bitmap is a little different than in the earlier versions. Double check the VC in the included TWA texture....and see if they line up properly there. I am betting they do. Textures created for earlier versions work fine on the exterior..but not in this small little detail. IF so copy VC05.bmp from the TWA texture into the other additions you might have.
2. Yes the quest for accuracy may have left a little unwanted easter egg so to speak in that you must place the gear lever into the correct center position in the VC. That's where it would be in the real airplane once all the wheels are locked up. The Speedbrake simply releases the uplock on the mains. And again.....the Speedbrake is not something you use on every flight. In fact IF you have to use it without being on fire or having lost a door in flight...you were flying the old bird a little off-book values.
Stefan
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Post by Mike on Mar 17, 2009 10:24:34 GMT -5
Thanks Stefan. I've copied across the latest VC textures to my older repaints and that's done the trick. I was still using textures from verion 2.0, as I missed version 2.1 which I think was the one with this change, due to being made redundant/taking an overdue holiday/old PC dying, and didn't think to change them in this version. Agreed re speedbrake usage, but I did want to try it out, and anyway it's useful to use when my wife tells me dinner's ready in 5 and I need somewhere close to put the plane down. These are my FS practice forced landings . I try to fly by the numbers simply because this makes good airmanship so much easier. More importantly, I was learning to fly for real before my redundancy, so I don't want to teach myself any bad habits. Thanks for your help. Mike
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Post by bernardo on Mar 17, 2009 16:36:17 GMT -5
Hey Eddie: I managed to put in the left-window in 2.2; I know is just the frame when you look left from 2D, still, for me is better than the 2D panel showing when you want to see that view...In FSX. Here are the changes I did:[VIEWS] VIEW_FORWARD_EYE=0.000, 0.000, 0.000 VIEW_FORWARD_DIR=10.500, 0.000, 0.000 VIEW_FORWARD_RIGHT_ZOOM=1.000 VIEW_FORWARD_RIGHT_DIR=6.000, 0.000, 45.000 VIEW_RIGHT_ZOOM=1.000 VIEW_RIGHT_DIR=4.000, 0.000, 90.000 VIEW_REAR_RIGHT_ZOOM=1.000 VIEW_REAR_RIGHT_DIR=0.000, 0.000, 135.000 VIEW_REAR_ZOOM=1.000 VIEW_REAR_DIR=0.000, 0.000, 180.000 VIEW_REAR_LEFT_ZOOM=1.000 VIEW_REAR_LEFT_EYE=2.500, 0.700, 9.000 VIEW_REAR_LEFT_DIR=0.000, 0.000, 225.000 VIEW_LEFT_ZOOM=1.000 VIEW_LEFT_EYE=3.000, 1.000, 9.000 VIEW_LEFT_DIR=5.000, 0.000, 270.000 VIEW_FORWARD_LEFT_ZOOM=1.000 VIEW_FORWARD_LEFT_DIR=5.000, 0.000, 315.000 View_forward_right_up_windows=39 //Pass Seat view VIEW_FORWARD_RIGHT_UP_EYE=1.95, 0.40, -9.250 //Tom's setting // VIEW_FORWARD_RIGHT_UP_EYE=1.925, 0.400, -9.750 // Bill: center of left seat and back a bit VIEW_FORWARD_RIGHT_UP_DIR=0.000, 0.000, 71.000 //Ctrl-Shift-9 VIEW_REAR_RIGHT_UP_WINDOWS=42 VIEW_REAR_RIGHT_UP_EYE=3.000, 0.500, 3.000 VIEW_REAR_RIGHT_UP_DIR=9.000, 0.000, 147.000 VIEW_REAR_LEFT_UP_WINDOWS=41 VIEW_REAR_LEFT_UP_EYE=0.100, 0.450, -7.400 VIEW_REAR_LEFT_UP_DIR=0.000, 0.000, 255.000 VIEW_FORWARD_LEFT_UP_WINDOWS=40 VIEW_FORWARD_LEFT_UP_EYE=-1.800, 0.900, -31.000 VIEW_FORWARD_LEFT_UP_DIR=0.000, 0.000, 330.000 I copied from V2.1 Rgds: Bernardo
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Post by sunny9850 on Mar 17, 2009 22:08:31 GMT -5
Hi Mike,
glad that sorted it for you....I actually think it only applies to V2.2 since Manfred moved the switches just a bit so they are better visible in the VC with the adjusted seat positions.
As for the Speedbrake. If I recall correctly that had been discussed during the development....but coding proved to be impossible in the 2D. So I guess if the "government" calls you have no choice but to switch to the VC and set the gear lever to the neutral position.
You might want to try simply hitting the / key to deploy the spoiler....it might give you the deceleration.....but will NOT trigger the visual effect.
Stefan
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Post by Mike on Mar 17, 2009 22:37:35 GMT -5
Thanks Stefan. That being the case, next time I'll make a point of reading the manual more thoroughly.
I'm happy to switch to the VC. I'd rather follow the rules properly rather than use the spoiler key, and anyway it's the best VC I've ever used. I just have to remember to switch to the VC sooner after takeoff. If it does prove possible to replicate that gauge in the 2D, great, but if not then I'm happy to live with it. This Starliner is the biggest step forward since the late John Howard White's still great 049 Connie. With the development of the 749/1049, we'll have the entire series almost which is great.
Thanks for your help, Mike
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Post by emfrat on Mar 18, 2009 0:57:01 GMT -5
On my CH yoke, I have the two buttons on the left arm top set to cycle the views, forward and back. The hat switch is set for panning around. When I climb into the Connie, I go to the 2D cockpit and open the FE panel from there. I do all the fuel work, pre-start and start-up from there, and leave the status window open. Then I cycle directly to the VC view and do the rest of the flight from there, with occasional visits to the FE station for fuel transfers and other in-flight engine work. In effect, the FE panel replaces the 2D cockpit. It works a treat for me Cheers MikeW
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Post by Mike on Mar 18, 2009 21:07:35 GMT -5
Hi MikeW, I have the same control set up as you and use the same procedure at start up. But I prefer to use the 2D panel during taxi, take off and initial climb because I have the views set as per Andreas Trapp's views posted in reply 179 of this thread. This is because I want a 90 degree left and right view to check for other traffic before crossing or entering onto runways, as you would in real life. Once I've throttled back to METO power, I go to VC mode for most of the flight with constant checking of the FE panel for temps, pressures and fuel management. Finally I go back to 2D mode for approach and landing, again because of the views available as it helps to be able to keep an eye on where you are in the circuit, in relation to the runway. Those views posted as mentioned are perfect to me, as you get a good view around in 2D mode, and the best view of the cockpit in VC. I think it was Jesse who posted an excerpt from the L-1649 manual showing a diagram of the take-off and landing pattern, and if you can find that in a much earlier thread, I think from that, you will be able to see why I spend so much time in 2D mode. Finally, I switch back to VC at shut down. Until the Starliner, I've never liked VC's at all. But with the functionality now available, I've changed my style of virtual flying and now with the views I have installed, you get the best of balance of outside and interior views. Flying is as much about the views inside for the panel etc as it is about the view outside. You don't want to hit anything . And in VFR, you should be flying with reference to the horizon more than the instruments. I like how in this plane, the VC panel is so similar to the 2D panel and this feature best facilitates this, in my view. Cheers, Mike.
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simkarus
DC-6B
PAN AM, my Airline
Posts: 180
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Post by simkarus on Mar 29, 2009 10:34:00 GMT -5
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 5, 2009 10:15:51 GMT -5
Hello,
Hopefully this is the right place to ask this question. First, I've just gotten back into flight-simming and discovered this gem. It's absolutely great and thank you for it! However, I've run into an issue - I use ActiveCamera 2004, which I find invaluable for using the wonderful VC that you've provided. The Connie seems to work fine with it for a while, during take off and what not, but sometime during the climb (when I'm busy in the 2D panels setting up engine power and what not), I lose the ability to use AC (ie. the middle-click-to-pan doesn't work). I've never had this problem before and am kind of at a loss as to what might be causing it.
If this is a known problem, then I can get by until it's either fixed or otherwise comes to a head. If it's not a known problem, I can spend some time trying to replicate it, so I can possibly give you some more information as to what might be wrong.
At any rate, thanks for the great aircraft! Ian
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Post by ashaman on Apr 5, 2009 12:28:10 GMT -5
Happens often to me too to lose the Active Camera functionality in the Starliner, though as I am a 2D panel user for the whole flight and only use the VC on ground ( or in the short time when the clouds changing following the METAR make the panel flicker annoyingly... which is a bug of FS and nothing to do with the Starliner alone), I never really thought this a problem. I guess a solution would be good, but really, personally I can live with it.
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Deleted
Deleted Member
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Post by Deleted on Apr 5, 2009 15:54:35 GMT -5
I figured it out after a few minutes retracing my steps - if I right click on the check mark to bring up the concise status panel, I lose AC until I restart FS9. If I don't use that, it seems to continue to work fine.
Now that I know what's causing it, I can just not use that panel and be good!
-Ian
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Post by ashaman on Apr 5, 2009 21:37:02 GMT -5
Good to know.
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Post by bernardo on Apr 15, 2009 16:16:53 GMT -5
Sorry to bud in here. I just realized that Mr. Coopers' prop textures are not transparent in the Starliner when flying through clouds or fog. They go solid grey. At least during night flying.
Anyone found textures that don't do this?
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Post by mjahn on Apr 16, 2009 3:08:55 GMT -5
No, Bernardo, you're out of luck there, all propdisks whether bmp or dds suffer from that particular problem when they go with a FS9-native mdl, and Mr. Cooper has meanwhile admitted that his claim was ill-advised.
Manfred
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Post by bernardo on Apr 17, 2009 4:34:54 GMT -5
Thanks Eddie. What a shame, I'm even running SP1 alone, so as to not run into all the SP2 issues. Bernardo
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