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Post by mjahn on Dec 19, 2008 5:49:36 GMT -5
Any chance its going to be up-loaded on FlightSim.com - I still cant download from Avsim !!!! Roger, just uploading to flightsim.com...
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Post by bernardo on Dec 19, 2008 5:55:21 GMT -5
Adding textures? ..And I'm sorry again. I'm tryint ot add textures to the Starliner again and can't seem to do it right...Again. I've moved the texture folder to the main folder, modified the .cfg in this case the Airfrance texture. but I seem to have bumped into what model v/c or no v/c. The thinbnail copies correctly, but when I choose the plane the TWA original texture come up? here's what I've done in the .cfg:
[fltsim.0] title=Lockheed L-1649A Starliner TWA N7307C 2.1 sim=L1649A model= panel= sound= texture=N7307C kb_checklists=L-1649A_check kb_reference=L-1649A_ref atc_id=N7307C atc_id_enable=1 ui_manufacturer=Lockheed ui_type=L-1649A Starliner ui_variation=TWA N7307C 1957 2.1 description="The Starliner was the last of the long-range piston-engine airliners. Providing accommodation for twenty-six first-class and forty-five tourist-class passengers, N7307C "Star of Montana" entered service with TWA in May 1957 and inaugurated the non-stop polar service San Francisco-London on 2 October 1957. Withdrawn from use by TWA 12 September 1960." atc_flight_number=N7307C atc_heavy=0 atc_airline=TWA atc_parking_codes=TWA atc_parking_types=GATE prop_anim_ratio=0.99 atc_id_color=0x00000000 atc_id_font=Verdana,-11,1,600,0
[fltsim.1] title=Lockheed L-1649A Starliner Air France 1960 sim=L1649A model= panel= sound= texture=Air France 1960 kb_checklists=Doc\L-1649A_check // use this for procedures kb_reference=Doc\L-1649A_ref atc_id=F-BHMB atc_id_enable=1 ui_manufacturer=Lockheed ui_type=L-1649A Starliner ui_variation=Air France 1960 F-BHMB description=Starliner Project Group, Manfred Jahn, Hanjoerg Naegele, and others. atc_flight_number=1649 atc_heavy=0 atc_airline=AIR FRANCE atc_parking_codes=AFR atc_parking_types=GATE,CARGO prop_anim_ratio=0.95 //avoid frozen propdisks atc_id_color=0x00000000 atc_id_font=Verdana,-11,1,600,0
[fltsim.1] title=Lockheed L-1649A Starliner TWA N7307C 2.1 NOVC sim=L1649A model=novc panel=novc sound= texture=N7307C kb_checklists=L-1649A_check kb_reference=L-1649A_ref atc_id=N7307C atc_id_enable=1 ui_manufacturer=Lockheed ui_type=L-1649A Starliner ui_variation=TWA N7307C 2.1 NOVC description="The Starliner was the last of the long-range piston-engine airliners. Providing accommodation for twenty-six first-class and forty-five tourist-class passengers, N7307C "Star of Montana" entered service with TWA in May 1957 and inaugurated the non-stop polar service San Francisco-London on 2 October 1957. Withdrawn from use by TWA 12 September 1960." atc_flight_number=N7307C atc_heavy=0 atc_airline=TWA atc_parking_codes=TWA atc_parking_types=GATE prop_anim_ratio=0.99 atc_id_color=0x00000000 atc_id_font=Verdana,-11,1,600,0 In the textures section...I know there are two [fltsim.1] It's just I don't know what to do next...
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Post by mjahn on Dec 19, 2008 7:24:05 GMT -5
I know there are two [fltsim.1] It's just I don't know what to do next... 1) Renumber the last fltsim section. 2) What's the name of your Air France texture folder? Is it really texture.Air France 1960 ?? Because that is what FS9/FSX will look for. Note that here may lie your source of error (and future error, too, because there are more than one AF liveries around). Why not call your texture folder texture.FBHMB or some such (keeping it short and simple, using no spaces), and then use the line texture=FBHMB. When in doubt have a look at how it's done for the two default fltsims. Manfred
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Post by pung on Dec 19, 2008 7:52:33 GMT -5
you have 2 ([fltsim1]'s
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Post by delyboy2 on Dec 19, 2008 10:37:22 GMT -5
Thanks Manfred, I have now downloaded fom FlightSim and have just added my textures (Alaska cargo et al) all seems to be working- like others no left veiw wndow frame so will try a fix tonight -then a flight - how do we thank you, you guys are amazing !
Delyboy
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Post by mgr on Dec 19, 2008 13:10:27 GMT -5
New user to the star-liner, I AM IMPRESSED AND LOVE IT! One small question though, to me the nose-wheel moves very slow to the movements of my rudder inputs, and such also to the movement the aircraft makes due to this rudder-movement. Regards, Marcel
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Post by Tom/CalClassic on Dec 19, 2008 15:16:34 GMT -5
It appears to me the nose wheel follows the actual path of the plane, not the rudder (etc.) inputs.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 19, 2008 21:33:48 GMT -5
HI THERE: is possible to repaint the connie in colours of cubana de aviacion?, maybe somebody say i'm crazy, but WE in cuba used 4 connies from 1954 to fly to lemd and rome, to cover USA and mexico. Few pictures: and the colors of the connie in the body of bristol brittania (we use it too): thankz a lot to all. ;D Qbano100
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qar02
ConvairLiner
Posts: 77
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Post by qar02 on Dec 20, 2008 8:26:25 GMT -5
Re: Textures. Some of us are very good at these and some of us are terrible (I'm the latter) at working with repaints but, Lufthansa and KLM had the tradition of naming some aircraft to honor certain persons, so...
Would it be possible to mod' one of the Starliner repaints, to show Gregg Peppers name? In the style of one of the carriers methods?
v/r qar02
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Post by Tom/CalClassic on Dec 20, 2008 11:46:19 GMT -5
Hi,
It would be more logical to name of his own plane's liveries....
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Post by Tom/CalClassic on Dec 20, 2008 11:50:47 GMT -5
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 20, 2008 12:21:15 GMT -5
Hi Tom:
Thankz, i have the others connie too, but yours connie is better, and i would like found a cubana texture for it.
thank you
ps: i use the brittania picture to show how is the design of cubana 50's -70's paint scheme.
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Deleted
Deleted Member
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Post by Deleted on Dec 20, 2008 16:51:48 GMT -5
Hi Thank you Dreamteam. ;D ;D Its a real christmas preasent. regards Cor
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 20, 2008 21:43:40 GMT -5
Where can i found a paint kit to try make a texture? thankz
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Post by Tom/CalClassic on Dec 21, 2008 0:26:48 GMT -5
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