|
Post by Dennis the menace on Jan 9, 2010 15:24:51 GMT -5
Excellent first building, Wolfgang! You're getting this quickly. Before you know it, you will want to be making custom terminals for all your scenery. Maybe we will be lucky and Jesse and others might start doing a few Air Force bases for our MATS traffic. GMAX was next to impossible for many people to learn. Hopefully this new program will open up the possibility of vintage scenery from people who have always wanted to create something, but got too frustrated with learning GMAX. cheers to all, Mike
|
|
|
Post by Wolfgang on Jan 9, 2010 15:55:41 GMT -5
Hi,
for me the main problem are always the textures. I think I will only use the stock FS textures.
But I have an other problem, I can only export kmz files, no other file format is listed.
Best Regards Wolfgang
|
|
|
Post by Tom/CalClassic on Jan 9, 2010 16:21:53 GMT -5
Hi Wolfgang, Nice job! Try this: File/Export/3D Model. Then use the drop down box at the bottom to change the format to COLLADA (.dae). Second, make sure you are running version 7.1 - Help/About Sketchup. I'm running 7.1.6087. Earlier versions than 7.1 do not have the ability to export .DAE files. BTW, if this doesn't work (for some unknown reason), ModelConverterX can also import KMZ files. Hope this helps,
|
|
|
Post by Tom/CalClassic on Jan 9, 2010 16:29:56 GMT -5
Wolfgang, The default textures (for autogen and other buildings) are pretty limited, and very low resolution. I do use many of the roof textures found in the main Texture folder, though. You have my permission to use any of my building textures for your new buildings. I just look through the old ones I've done and pick one that's close. This program also makes it easy to use one texture for one part of the building, and another texture for a different part. So you can just pick and choose from *all* the textures that I have done. I would bet that Mike feels the same way so you have dozens of our textures you can use. Hope this helps,
|
|
|
Post by Tom/CalClassic on Jan 9, 2010 16:32:34 GMT -5
BTW, I have just tested using a KMZ file instead of a COLLADA (.DAE) file. I have found out that a KMZ file is actually a zipped up version of the COLLADA file and the textures too. It will Import into ModelConverterX, complete with textures showing. Change the file names to their proper names and your building will work exactly the same as if you had started with a COLLADA file.
In fact, I just renamed my Test.KMZ file to Test.ZIP. I was then able to open it and extract the DAE file and the texture files!
|
|
|
Post by Wolfgang on Jan 9, 2010 16:33:28 GMT -5
Hi,
got it with renaming the KMZ file to zip. Then you can extract the zip and there are the dae and jpg files.
Got many errors while converting into an mdl.
I have version 7.0.11018 yesterday downloaded and installed and there is no possibility to save an dae file.
Wolfgang
|
|
|
Post by Tom/CalClassic on Jan 9, 2010 16:38:29 GMT -5
Hi,
OK, that's fine. I am assuming that they are not allowing you to download the latest version in Germany for some odd reason?
One thing to remember - when you use Export in ModelConverterX, you MUST change the drop down box from Aircraft to SceneryFS9. I forgot that and got lots of errors. Also remember to check the Ignore Warnings box.
The Errors you get will be in a LOG file in the folder you wanted to save the MDL file in. Post that here and I'll try to help.
Hope this helps,
|
|
|
Post by Wolfgang on Jan 9, 2010 16:43:09 GMT -5
Hi,
I have checked the FS9 scenery always but the file will not compile. Maybe because I have used the google textures. At which point of the whole process, you convert the jpg's into bmp's ?
Wolfgang
|
|
|
Post by Tom/CalClassic on Jan 9, 2010 16:44:38 GMT -5
Hi,
You need to convert the textures only when you want to see the model in FS.
Post the LOG file here (in the folder you wanted to save the MDL file) and I'll try to help.
|
|
|
Post by Wolfgang on Jan 9, 2010 16:45:49 GMT -5
you have mail ;D
I send you the kmz file, but I think the problem is the file itself....
Wolfgang
Running model
Start! (C:\Dokumente und Einstellungen\Wolfgang\Eigene Dateien\Terminal01.x) Loading X C:\Dokumente und Einstellungen\Wolfgang\Eigene Dateien\Terminal01.x... Processing... (Part Part1) Found colinear vertices within triangle ( 0.900000,-1.510000,-2.100000) ( 0.900000, 5.010000,-2.100000) ( 0.900000, 0.000000,-2.100000). (Part Part1) Found colinear vertices within triangle (16.490000,11.330000,-2.253000) (-16.480000,11.330000,-2.253000) (15.000000,11.330000,-2.253000). (Part Part1) Found colinear vertices within triangle (15.000000,10.000000,-4.523000) (-15.010000,10.000000,-4.523000) (16.500000,10.000000,-4.523000). (Part Part1) Found colinear vertices within triangle (-16.510000,10.000000,-4.523000) (-16.510000,10.000000,-4.626000) (-16.510000,10.000000,-4.525000). (Part Part1) Found colinear vertices within triangle (16.500000,11.500000,-4.626000) (-16.510000,11.500000,-4.626000) (15.000000,11.500000,-4.626000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (14.575000, 0.000000,-5.420000) (13.120000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (13.120000, 0.000000,-5.420000) (12.705000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (12.705000, 0.000000,-5.420000) (11.250000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (11.250000, 0.000000,-5.420000) (10.825000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-12.695000, 0.000000,-5.420000) (-13.110000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (10.825000, 0.000000,-5.420000) ( 9.370000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-11.240000, 0.000000,-5.420000) (-12.695000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) ( 9.370000, 0.000000,-5.420000) ( 8.885000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-10.825000, 0.000000,-5.420000) (-11.240000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) ( 8.885000, 0.000000,-5.420000) ( 7.500000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-9.370000, 0.000000,-5.420000) (-10.825000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-1.880000, 0.000000,-5.420000) (-3.335000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) ( 1.900000, 0.000000,-5.420000) (-1.880000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) ( 7.500000, 0.000000,-5.420000) ( 7.065000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-8.955000, 0.000000,-5.420000) (-9.370000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-3.335000, 0.000000,-5.420000) (-3.750000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) ( 3.355000, 0.000000,-5.420000) ( 1.900000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) ( 7.065000, 0.000000,-5.420000) ( 5.610000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-7.500000, 0.000000,-5.420000) (-8.955000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-3.750000, 0.000000,-5.420000) (-5.205000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) ( 3.750000, 0.000000,-5.420000) ( 3.355000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) ( 5.610000, 0.000000,-5.420000) ( 5.205000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-7.085000, 0.000000,-5.420000) (-7.500000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-5.205000, 0.000000,-5.420000) (-5.630000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) ( 5.205000, 0.000000,-5.420000) ( 3.750000, 0.000000,-5.420000). (Part Part2) Found colinear vertices within triangle (-14.565000, 0.000000,-5.420000) (-5.630000, 0.000000,-5.420000) (-7.085000, 0.000000,-5.420000). Model units are 1024.00 units/meter Error! Error!
|
|
|
Post by Tom/CalClassic on Jan 9, 2010 16:59:38 GMT -5
Those are no problem if you check the Ignore Warnings box on the Options tab. I did that, and your building compiled into an MDL just fine. Hope this helps,
|
|
|
Post by Wolfgang on Jan 9, 2010 17:13:21 GMT -5
Oh, thanks...does now function. I searched the options but without success. Have found it in the compile options.
Thanks again Wolfgang
|
|
|
Post by Tom/CalClassic on Jan 12, 2010 11:56:18 GMT -5
Hi, The latest development version of MCX (just posted) will now read textures in the folder that Sketchup puts them, without having to move the .DAE file. One less step now required. Hope this helps,
|
|
|
Post by acourt on Jan 12, 2010 23:50:23 GMT -5
Tom, This thing is amazing! With GMAX, I could barely get past the tutorials. But with SketchUp...well... Miami Administration and Tower, circa 1961. This is only a beginning (the tower will be on the left), but it's definitely going! And this was only one short evening's work. Thanks, Google! Al
|
|