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Post by Tom/CalClassic on Jan 16, 2010 11:07:25 GMT -5
If you are using a default roof texture (found in the main Texture folder), then I'm not sure why it shouldn't be showing up. At least we know it isn't a problem with the formatting.
Are you:
1. Clicking the Materials button in MCX 2. Clicking on the relevant texture choice on the left 3. Scrolling down to where the texture bmp is listed 4. Clicking the texture bmp name 5. Clicking the little ... button 6. Browsing to the roof texture in the main FS TEXTURE folder. 7. Clicking OK
Now the roof texture name should be displayed in the MCX listing, and should be displayed at the lower left.
Now repeat with all other textures, and then Export. If any textures are not already in the main FS Texture folder or in your MIA Texture folder, make sure to copy them there.
Hope this helps,
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Post by oldpropfan on Jan 17, 2010 3:59:11 GMT -5
My brain exploded while trying to learn Gmax so I thought maybe I'd give this a try. This is what I've come up with after watching a couple of the tutorials: a basic hangar - sized for DC-3 and the start of a terminal Thank you Tom for bringing this to our attention , now to try and see if I can compile them and get them in FS. Al - the other one
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Post by Tom/CalClassic on Jan 17, 2010 10:18:36 GMT -5
Hi other Al,
Looking great already! If you have any problems just give us a shout.
Thanks,
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Post by acourt on Jan 17, 2010 17:03:26 GMT -5
Tom,
I think I realize now what I did. I'm fairly certain that I didn't click on the correct copies of my textures. When I textures the structures in SketchUp, I selected the roof texture in the main FS menu. But that's not the one I directed ModelConverterX to when I renamed the textures as in your directions. And, of course, I'm on the road and can't test my theory. Arghh! Two more days!
Al--the other one...
Nice work! I completely sympathize with you about GMAX. I'd given up on creating my own structures until this gem came along. Isn't' this easy?
Al
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Post by pung on Jan 17, 2010 23:33:17 GMT -5
I'm confused. I've managed to get everything into the Model Converter Looking O.K. ( I will alter the textures later, but they look good enough for now), I chose the FS9 mdl option, but when I enter I get nothing. I've tried to change where the model ends up, but still no .mdl. I do not find an Ignore Warnings option in the options box, I wonder why? I've tried the batch converter with no luck.
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Post by Wolfgang on Jan 18, 2010 8:34:15 GMT -5
Hi,
that has also confused me at the first try. It is not the normal options dialog Tom wrote about. It is shown after "export" and clicking FS9 model object, then you have to name your model and save. And after that you will see an pop up. There are now 5 tabs. First you have to select the model type. Select "Scenery FS 9" Then go to the third tab "options" There you can see some check boxes. Check the ignore warnings box ( you have to do this every time, it is not stored ) I also "uncheck" the "has damage check" and "crash" boxes in the hope that I delete the crash detection of FS :-) Thats all
Best Regards Wolfgang
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Post by Tom/CalClassic on Jan 18, 2010 11:08:51 GMT -5
Unfortunately the newest version of MCX does not pause when it creates the MDL file - the file is just created instantaneously, without any input from you.
That said, it automatically chooses Ignore Warnings, so that's not a problem anymore.
One thing to check - make sure you do not have any spaces in the MDL file name, and that it starts with a letter, not a number or punctuation mark. A MakeMDL quirk.
The other thing to check is to go to Options/Exporter Settings in MCX and make sure all your paths are correct (the important one for FS9 is the MakeMDL path). Also, here is where you can set the option to turn Crash Detection off (NoCrash = True).
Hope this helps,
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Post by pung on Jan 18, 2010 12:26:45 GMT -5
The weird thing is that it appears to go through the motions of creating a .mdl, but if it is, it's not showing up where I said for it to. It's possible that I have made about 10 models, and just can't figure out where they are at.
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Post by Tom/CalClassic on Jan 18, 2010 12:56:53 GMT -5
You can do a Windows search for files ending with .MDL. Just do a search for files and folders, and use *.mdl for the file name.
If you still can't find it, send me the .dae file and the textures (if any). Zip them up and it will be pretty small.
tgibson at sunstroke dot sdsu dot edu
at = @ dot = .
Hope this helps,
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Post by acourt on Jan 18, 2010 13:23:42 GMT -5
When I was having problems, it was because I had the wrong version of ModelConverter installed. Then it was spaces in the name. Either was, I was confused because it looked like a MDL was being made, but nothing would happen. I finally noticed that a file was showing up where I'd told it to, but it was simply a text error file.
Did you get any sort of error file output?
Al
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Post by pung on Jan 18, 2010 13:40:15 GMT -5
No error message, and I am only using a six letter file, no spaces or numbers. And I downloaded a new version, just in case my MCX had a problem. But the files apperar to be the same.
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Post by PeteHam on Jan 19, 2010 1:57:58 GMT -5
I finally got around to fiddling a bit .....
Just have to get from this stage to a working model in the ez scenery.
Pete.
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Post by auster on Jan 19, 2010 19:52:52 GMT -5
Could somebody post a list of things required to make the objects and to export them to FS?
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Post by Tom/CalClassic on Jan 19, 2010 20:04:29 GMT -5
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Post by acourt on Jan 19, 2010 20:18:46 GMT -5
Tom, Well, I've done everything I can think of, including recompiling using the exact method you're written for texturing. Still no luck. If you have a moment, could you start at the very beginning, including exactly how you made a new material for SketchUp? I'm thinking that's where my problem lies. BTW, here's another progress shot...this time, it's the Eastern ramp tower atop the Eastern concourse.
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