|
Post by gharper on May 7, 2015 22:06:00 GMT -5
I'll take a crack at fixing the night texture problem as well as the yellow tipped prop disc.
Watch for a PM.
Gary
|
|
|
Post by hoggydog on May 8, 2015 15:45:49 GMT -5
I'll take a crack at fixing the night texture problem as well as the yellow tipped prop disc. Watch for a PM. Gary Gary, someone over on FlightSim forum found another issue with this VBF Ethiopian Air Lines repaint- there's a VBF "advertisement" visible on the elevators at night. Rather than reposting the entire thread here, here's a link to it.Thanks again for your help!
|
|
|
Post by hoggydog on May 9, 2015 17:13:52 GMT -5
ATTENTION ANYONE ASSOCIATED WITH VIRTUAL BIRDS FACTORY:
As I posted earlier in this thread and on other forums, I found two issues with the VBF Ethiopian Air Lines repaint for this Convair:
1. The last 5 cabin window glows at night were grossly offset toward the tail of the airplane- suspect flipped texture. 2. There was a VBF "watermark" on the top surfaces of both elevators, visible only at night.
Now, Gary Harper (gharper) has fixed both of these issues and emailed me the new textures for my personal use. They are perfect, both problems are fixed, as you can see by following the link in my last post directly above this one. There are pictures there clearly showing the two problems, plus another one clearly showing that the problems are now corrected using Gary's fixed textures.
Because others using this livery in FSX are having the same problems I was having (I personally know of 3 people on FlightSim forums), I would like to share the fixes with them and with the rest of the world... but the paint doesn't belong to me or to Gary Harper- it was created by VBF.
I don't know who or what VBF is, but I would very much appreciate someone who is associated with VBF contacting me with a view toward re-uploading the corrected textures package to the various libraries.
Thanks.
|
|
|
Post by Tom/CalClassic on May 9, 2015 19:09:59 GMT -5
VBF was headed by Hans Hermann - he made the first post in this thread. But he hasn't visited here since last August. There should be an email address in the text file, I would think.
|
|
|
Post by hoggydog on May 9, 2015 23:58:27 GMT -5
VBF was headed by Hans Hermann - he made the first post in this thread. But he hasn't visited here since last August. There should be an email address in the text file, I would think. Thanks, Tom. I have no idea what "the text file" is or where I might find an email address on Hans, so I PM'd him on this forum. If he has email notifications turned on, I guess he'll get the PM. If not, do you know of anyone else from VBF that I might contact? If not, and if Hans doesn't respond within a week or so, how long is it customary to wait on abandoned freeware such as this paint before uploading a repaired version of it, with full credit to VBF as the creator and Gary Harper as the fixer? Thanks-
|
|
|
Post by Tom/CalClassic on May 10, 2015 0:34:45 GMT -5
When you downloaded the Ethiopian livery, it came with a text file. This often has the author's email address in it.
|
|
|
Post by hoggydog on May 11, 2015 18:48:52 GMT -5
When you downloaded the Ethiopian livery, it came with a text file. This often has the author's email address in it. OK, thanks. I had always heard that referred to as "the readme file" but of course you're right, it is also a "text file." I emailed Hans and he replied! His plan is for someone in VBF to fix the defective textures and re-upload the paint to Flightsim. He didn't mention any timeframe. More good news: Hans also mentioned that he had some HD versions of the Ethiopian repaint (and possibly some others, unclear on that part) and I replied to him with encouragement to release those ASAP! Thanks again for your help figuring out a way to contact him.
|
|
|
Post by hoggydog on May 28, 2015 2:58:30 GMT -5
I'm trying to fly this new Convair 240 VBF "Reloaded" in FSX Steam Edition. I had several issues with the KMCC panel, such as radios not being tunable, autopilot not holding a heading or following the heading bug, etc. I solved those problems by simply replacing the radios and autopilot with those from a B734. So now, as far as I know, everything in the panel works. However, I'm having some real issues with the flight dynamics of this model: *The aircraft behaves as though the #1 engine is noticeably more powerful than #2- it "pulls" to the right on the ground and in the air. Moving rudder trim to the left doesn't fix it. The only way to fly it is to use the autopilot to hold heading, but the second I turn the AP off, for example on short final, away we go to the right. I have carefully checked prop and MAP settings and they are not assymetrical. *The airplane is almost impossible to trim for level flight. The elevator trim seems much too powerful and oversensitive, while at the same time the elevators have minimal authority. I have "played with" pitch trim and elevator authority settings in aircraft.cfg but I can't find a "sweet spot" where the elevators are effective AND it is possible to trim for level flight and expect the airplane to stay more or less stable in pitch. There is so little pitch stability that hand-flying the airplane inevitably results in a porpoising path through the air, varying as much as 200 feet above and below the desired altitude as I struggle in vain to trim it. The only way to maintain an altitude is to use the alt-hold on the AP. This is decidedly un-fun in the last 50 feet of an ILS when I have to turn off the autopilot and hope that at least the crash will be in range of the emergency equipment. This is the only airplane I have these issues with, so I'm pretty sure it's not just down to me being a lousy pilot. I realize that this is an FS9 airplane that "we" are dragging, kicking and screaming, into FSX... But so is Manfred Jahn's C-47, and it flies amazingly well in my FSX:SE, so I don't think it's a given that FS9 airplanes just don't fly very well in FSX. I asked Hans Hermann (VBF) about these issues and he referred me back to CalClassics for help. Does anyone know of any FDE upgrades for this airplane that make it stop pulling to the right and track straight on the ground and in the air while also balancing elevators and pitch trim, rendering it hand-flyable and reasonably/realistically pitch stable in FSX? Thanks in advance for any help, I really want to fly this nice airplane, but after struggling with it for over a month, I think I've pretty much licked all the red off that candy- if I can't get it hand-flyable, I'll have to just reluctanty hangar it.
|
|
|
Post by Tom/CalClassic on May 28, 2015 12:26:01 GMT -5
Hi,
Some things to try.
1. In the panel.cfg file (in the FSX/SimObjects/Airplanes/240pnlKMCC folder), edit the following line (in the VCockpit section near the bottom):
gauge37=dsd_supercharger!supercharger_transparent, 94,248,20,20
to:
//gauge37=dsd_supercharger!supercharger_transparent, 94,248,20,20
I added the // at the beginning. This will fix the "Emergency Power Unavailable" message, and give higher frame rates.
2. Select the default Trike flight. Then change to KSEA and switch to the Convair. This eliminates things hidden in your default flight.
3. In the Weather, Select Clear Weather. This will eliminate any effect due to wind.
4. Take off and see how it flies.
5. A slight increase in the wing_dihedral value in the aircraft.cfg file might help prevent falling off to one side? I tried changing the 0 to 6 and it seemed to help. I guess FSX requires that for stability.
When I do this, in FSX SP2 the radios and AP work OK, the plane remains going straight, and the pitch is reasonably stable.
Hope this helps,
|
|
|
Post by hoggydog on May 28, 2015 20:36:55 GMT -5
Hi, Some things to try. 1. In the panel.cfg file (in the FSX/SimObjects/Airplanes/240pnlKMCC folder), edit the following line (in the VCockpit section near the bottom): gauge37=dsd_supercharger!supercharger_transparent, 94,248,20,20 to: //gauge37=dsd_supercharger!supercharger_transparent, 94,248,20,20 I added the // at the beginning. This will fix the "Emergency Power Unavailable" message, and give higher frame rates. 2. Select the default Trike flight. Then change to KSEA and switch to the Convair. This eliminates things hidden in your default flight. 3. In the Weather, Select Clear Weather. This will eliminate any effect due to wind. 4. Take off and see how it flies. 5. A slight increase in the wing_dihedral value in the aircraft.cfg file might help prevent falling off to one side? I tried changing the 0 to 6 and it seemed to help. I guess FSX requires that for stability. When I do this, in FSX SP2 the radios and AP work OK, the plane remains going straight, and the pitch is reasonably stable. Hope this helps, Tom, thanks for your reply. I removed the supercharger gauge immediately upon installing the airplane because that note was in the readme or some online instruction on installing this into FSX. I'm not sure that adding wing dihedral will affect the pull to the right while taxiing/taking off/rolling out, but I'll give it a shot anyway. I never thought of "cleaning out the default flight" as you suggested, mostly because all the rest of my airplanes, including the FSX-Acceleration defaults, MAAM-Sim C-47/DC-3/R4D, Captain Sim 727 and C-130, Carenado PA32R Saratoga, Manfred's amazing C-47 V2, plus several FS9 freeware aircraft whose names and authors escape me at the moment... fly just fine. It seems to me that if something was caught in my default flight's craw, it would be affecting all aircraft, not just this one. Nonetheless, recognizing your expertise and the fact that this model is unlike any other, I will definitely try your suggestions, and thank you for posting them! Doug
|
|
|
Post by Tom/CalClassic on May 29, 2015 11:55:46 GMT -5
Hi,
One more thing to try. Place your aircraft on the ground, and press the Y key (slew mode). If your plane moves at all, you either need to re-calibrate your joystick, or increase the null zone(s) in the Controls menu.
|
|
|
Post by hoggydog on May 30, 2015 18:02:24 GMT -5
Hi, One more thing to try. Place your aircraft on the ground, and press the Y key (slew mode). If your plane moves at all, you either need to re-calibrate your joystick, or increase the null zone(s) in the Controls menu. Great minds think alike. The very first thing I did when I first tried to fly this airplane was recalibrate the joystick. Then I realized: if the joystick was off, all my airplanes would pull to the right, not just this one. After reading this, I did as you suggested: selected this airplane if Free Flight, selected an airport, clickexcd Fly Now and went into slew mode. Nothing moved. So, the joystick is/was correctly calibrated, but thanks for the suggestion.
|
|