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Post by Tom/CalClassic on Dec 21, 2013 17:24:06 GMT -5
Hi,
Thanks for the report. San Diego hasn't changed from beta 1, so I don't know what can be wrong. Make sure you have the Classic Libraries V3 mega download installed properly.
Please confirm you have the following file in the CalClassic Core/scenery folder:
AF2_L35_CA59.bgl
and that the CalClassic Core scenery layer is listed below all classic scenery layers.
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Post by thumper on Dec 21, 2013 20:17:03 GMT -5
Thanks Tom. I did another download of the beta 3 directly to C: to do a side-by-side comparison of the files. The AF2_L35_CA59.bgl was older in my FS9 addon folder so it was not overwritten during the initial beta 3 install to FS9. I put the newer file from my isolated c: drive install in the appropriate FS9 CalCore folder and Big Bear now appears as it should. KSAN is the only airport with the issues I noted. There are quite a few 2005 KSAN bgl and texture files in my comparison for KSAN. I don't know if those should be newer due to the modifications. Hawaii, Central Europe, Brussels, Orly, Texas, Atlanta and every other CA59/CA62 airport looks as it should with the classic V3 library objects. I'll post some screenies in the coming days.
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Post by Juan Martinez on Aug 20, 2014 23:26:19 GMT -5
Hi all.. Hope everything is going great for all. I´ll place this here to avoid a new thread....I wanted to do this several months ago but never decided to start it until 2 weeks ago....it´s my personal representation of an important landmark at L.A. metro area...Disneyland park, hotel and of course...the classic heliport as they were in 1962. First of all, it was hard to determine the exact location of the heliport....as far as I researched, the heliport was moved 2 times on it´s operational timeline, the last known location was at the west side of the park, just crossing the street at north of the Hotel...this area is a parking lot on these days.... previous locations were at the parking lot area almost in front of the main entrance...but again, discrepancies on the various websites about the years made difficult to take a decision where to allocate the heliport, finally, I found at least 2 websites that state the heliport was moved to its definite and last location somewhere between 1960-1961, so I decided to go on with it. The default Disneyland park itself was misplaced from it´s real location just a few yards east....so moving it was not difficult at all....the heliport contained on the CC heli AI package was also a few yards west from the 'real' location, based on a 1972 aerial image and a 1964 topographic map available at Netr Historic Aerials...so I finally could assemble a new heliport with new runway direction....added a few custom structures like the Disneyland Hotel and some signs, trees, electric towers, etc.... I don't know the advance of the CA 59-62 update....this little scenery was developed to be used with the CC heliports package, but some of the custom objects like fences and lightpoles were taken from the last CA 59-62 beta....only available here. OK, enough words...screenshots, as you can see, I´m pending with the custom objects like cars , people and ...kids....lots of kids Enjoy..
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Post by FSMuseum on Aug 21, 2014 8:43:24 GMT -5
This. Looks. Awesome! Fantastic work Juan
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Post by Tom/CalClassic on Aug 21, 2014 10:09:30 GMT -5
Looks nice! The parking lots were asphalt, I believe? And Tomorrowland and the surrounding area should not be underwater. Also, Space Mountain (the cone shaped building) wasn't there yet, AFIAK. Feel free to release this separately, and I'll add a link. Lots of Disneyland pictures here: davelandweb.com/aerial/The main Disneyland map doesn't work for me, but you can search for daveland disneyland hotel, etc. and get to his various pages. Thanks,
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Post by Juan Martinez on Sept 5, 2014 10:56:00 GMT -5
Thanks Tom! I used the landclass "cement" material to depict the parking lot....maybe I'll change it for an AFCAD asphalt polygon ... the lake you see in side the park is part of the default dysneyland landclass.....it's strange because if I check "lakes/shores" on the Ground2k4 exclusion options....erases everything including the poligons I made.... I'll find the way to solve it.....and release it separately for sure..... after all, it's a funny and challenging scenery to fly on a helicopter ...it was based on a 1964 aerial photo at Netr Historic, and I wondered why the heliport had an "angled" line marking leading to the "H" parking spot...well, it's because the hotel building is right in front of it, making the straight approach impossible....helos had to approach S > N passing just aside of the hotel...I read on another website that hotel customers always complained about the helos noise arriving and departing several times a day...
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Post by airbusdavid on Nov 29, 2014 21:23:47 GMT -5
Hello People AT Fresno KFAT, with the new CA59 update, the terminal doesnt have textures, all other airports are fine, any help??!Thanks
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Post by Dennis the menace on Nov 30, 2014 2:14:17 GMT -5
Fresno is all messed up due to it being a work in progress. It will be finished in the final version. Sorry for the inconvenience.
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Post by airbusdavid on Dec 3, 2014 14:14:05 GMT -5
OK!No big deal! i understand, an i will wait for the final version!Thanks for your work Dennis!
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